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Custom Shop: How do I set the position (x,y) of purchasable items?

02-06-2003, 11:06 PM#1
Guest
Is there a way? They tend to come out all scattered in the 4x3 group of squares, and I would like to organize them for easier shopping. They don't appear to be in the order listed in the "Items Sold:" field in the World Editor either.
02-06-2003, 11:16 PM#2
Guest
it works like this:

you have the list, lets say it looks like this

---------------------------
Potion of Healing
Gr Potion of Healing
Mana Potion
Gr Mana Potion
Claws +3
Claws +6
Claws +9
Claws +12
Fire Orb
Cold Orb
Lightning Orb
Mask Of Death
---------------------------

There you can move the items up and down...

the shop looks like this

| 01 | 02 | 03 | 04 |

| 05 | 06 | 07 | 08 |

| 09 | 10 | 11 | 12 |


the order in the WE is also the order in the game

the example list would look like this:

| Heal | Gr Heal | Mana | Gr Mana |

| C +3 | Cla +6 | Cla +9| Claw +12|

| FireO | ColdO | LightO | Mask oD |
02-07-2003, 05:21 AM#3
Guest
That's what I thought, but the bottom line is that the items are not showing up in the order that they're listed in the WE, which is what made me think I was doing something wrong.

OK, I had the following items listed in the WE (in this order):

--pendant of energy
--pendant of mana
--periapt of vitality
--periapt of health
----gauntlets of strength
----slippers of agility
----mantle of intelligence
----circlet of nobility
------helm of valor
------medal of courage
------hood of cunning
------crown of kings

As you can see, there basically are groups of 4 items per theme, which is why I wanted them to be arranged in a logical order. But no matter what I try, the gauntlets of strength keep forcing themselves into the first slot when I actually try the map despite the fact that they're 5th in the list in the WE, which botches everything up.

I made a workaround by moving the gauntlet group to the first horizonal line so things still appear logical. But I can't get over the weirdness that the gauntlets kept forcing themselves out of position...
02-07-2003, 11:51 AM#4
Guest
no idea, cause what i wrote is how it works in my maps.