| 02-06-2003, 11:06 PM | #1 |
Guest | Is there a way? They tend to come out all scattered in the 4x3 group of squares, and I would like to organize them for easier shopping. They don't appear to be in the order listed in the "Items Sold:" field in the World Editor either. |
| 02-06-2003, 11:16 PM | #2 |
Guest | it works like this: you have the list, lets say it looks like this --------------------------- Potion of Healing Gr Potion of Healing Mana Potion Gr Mana Potion Claws +3 Claws +6 Claws +9 Claws +12 Fire Orb Cold Orb Lightning Orb Mask Of Death --------------------------- There you can move the items up and down... the shop looks like this | 01 | 02 | 03 | 04 | | 05 | 06 | 07 | 08 | | 09 | 10 | 11 | 12 | the order in the WE is also the order in the game the example list would look like this: | Heal | Gr Heal | Mana | Gr Mana | | C +3 | Cla +6 | Cla +9| Claw +12| | FireO | ColdO | LightO | Mask oD | |
| 02-07-2003, 05:21 AM | #3 |
Guest | That's what I thought, but the bottom line is that the items are not showing up in the order that they're listed in the WE, which is what made me think I was doing something wrong. OK, I had the following items listed in the WE (in this order): --pendant of energy --pendant of mana --periapt of vitality --periapt of health ----gauntlets of strength ----slippers of agility ----mantle of intelligence ----circlet of nobility ------helm of valor ------medal of courage ------hood of cunning ------crown of kings As you can see, there basically are groups of 4 items per theme, which is why I wanted them to be arranged in a logical order. But no matter what I try, the gauntlets of strength keep forcing themselves into the first slot when I actually try the map despite the fact that they're 5th in the list in the WE, which botches everything up. I made a workaround by moving the gauntlet group to the first horizonal line so things still appear logical. But I can't get over the weirdness that the gauntlets kept forcing themselves out of position... |
| 02-07-2003, 11:51 AM | #4 |
Guest | no idea, cause what i wrote is how it works in my maps. |
