| 02-07-2003, 12:17 AM | #1 |
im making a map like most campaign begginings (build 5 footman and win) but i dont know how to set that as trigger or how if captin dies or buildings are destroyed plaer loses. can someone help? |
| 02-07-2003, 12:28 AM | #2 |
Make a trigger that starts as: Event - Value of real variable: Number of units of type (footman) owned by player 1 For the other one: Event - Unit event: Unit (Hero or whatever unit) dies |
| 02-07-2003, 12:30 AM | #3 |
thx um that was quicker than i thought I also need to know how to work AI script and a camera scene for cinematics with cpatin moving around talking. thx |
| 02-07-2003, 12:35 AM | #4 |
im having problems wont let me press ok i go what you said then go to unit group then ok then the other ok is grayed out. |
| 02-07-2003, 12:38 AM | #5 |
Well, that could take awhile to explain. Basically, create the cameras on the pallette, make a trigger that turns on cinematic mode, apply the camera objects (whichever camera u want to use) Use triggers to issue orders to dif regions order the captain to do what ever, send transmissions frum the units and make sure u end cinematic mode the best way is to just play around with the triggers until u get it or look at another map |
| 02-07-2003, 12:45 AM | #6 |
Sorry, i dint have the editor open and i thought u could do that. 1 sec and ill figure it out. Ok do this: Event: every 5 second of the game Condition:Integer comparison: Number of units owned by player 1 in region (playable map area) of type (footman?) Equal to 5 Actions: Whatever you want |
