| 07-11-2002, 06:00 PM | #1 |
Okay, in multiplayer, the transmissions go too fast, but it isn't a problem in single player. Events: Map Initialization Conditions: Actions: Cinematic - Send transmission to (All Players) from Keeper of the Grove 0021 <gen> named Bob: Play No sound and display Blah, blah, blah! Modify duration: Add 0.00 second and Wait. Cinematic - Send transmission to (All Players) from Demon Hunter 0017 <gen> named Bill: Play No sound and display Blah, blah, blah! Modify duration: Add 0.00 second and Wait. What do I have to do to make it not fly through these so fast? Thanks, ~Nikolae |
| 07-11-2002, 06:21 PM | #2 |
Guest | Well for starters you should modify the duration to be above 0 seconds... Secondly, on some computers multiplayer messes up games by skipping over wait triggers. To resolve this, try making triggers that execute a certain number of wait triggers dependant on the number of players in the game. So if there are 3 people playing, it uses 3 wait triggers instead of just one. |
| 07-11-2002, 10:52 PM | #3 |
Also, change MapInitialization to Time Elapsed = 0.00 seconds -- mapinit stuff tends to happen before players get into the game. |
