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Can someone tell me this plain and simple...?

07-11-2002, 06:00 PM#1
Nikolae
Okay, in multiplayer, the transmissions go too fast, but it isn't a problem in single player.


Events:
Map Initialization
Conditions:
Actions:
Cinematic - Send transmission to (All Players) from Keeper of the Grove 0021 <gen> named Bob: Play No sound and display Blah, blah, blah! Modify duration: Add 0.00 second and Wait.
Cinematic - Send transmission to (All Players) from Demon Hunter 0017 <gen> named Bill: Play No sound and display Blah, blah, blah! Modify duration: Add 0.00 second and Wait.

What do I have to do to make it not fly through these so fast?

Thanks,
~Nikolae
07-11-2002, 06:21 PM#2
Guest
Well for starters you should modify the duration to be above 0 seconds...

Secondly, on some computers multiplayer messes up games by skipping over wait triggers. To resolve this, try making triggers that execute a certain number of wait triggers dependant on the number of players in the game. So if there are 3 people playing, it uses 3 wait triggers instead of just one.
07-11-2002, 10:52 PM#3
dataangel
Also, change MapInitialization to Time Elapsed = 0.00 seconds -- mapinit stuff tends to happen before players get into the game.