| 02-09-2003, 05:48 AM | #1 |
I know the UMSWE allows u to put the range really high.... what i dont know is how to get it that high in the game dont say use the unit editor, because thats what im doing, if u know the answer plz help me!! edit: to prevent confusion, this is attack range, not acquisition |
| 02-09-2003, 06:54 AM | #2 |
Guest | This discussion came up a week or so ago and I think the consensus was that the only way to increase the attack range of a unit is to replace it with another unit. In other words, have two identical units in the unit editor except one has a longer range. Then just replace the units using a trigger from in-game. Kinda clumsy, but it should work. |
| 02-09-2003, 06:58 AM | #3 |
i dont want to change it during the game, i want to prevent it from lowering when in the game , no matter how high i put it in the worldedit i could put it to 10000 and it would go to like 600 in warcraft 3 how do i fix this? |
| 02-09-2003, 08:37 AM | #4 |
I have the same trouble I want a unit that can fire accross the map (don't worry it's for a minigame :P) but the range won't go above a certain amount |
| 02-09-2003, 08:54 AM | #5 |
Guest | Hmm. I know you can have an anywhere range with "spells". Just look at Mass TP as an example (range: 99999). Is this something you could do by creating a spell? If so, you could edit Frost Nova (if you want target unit + area of effect damage) or FingerOfDeath (if you only want to hit one unit). I'm guessing Frost Nova would be best since it has the AOE and it sounds like you are trying to make artillery? If you want to target an AREA, I'd use Blizzard or RainOfFire. Then boost the spell damage per wave, reduce # of waves and # of shards to 1, and then edit the shards to be something else, (maybe mortar projectile?). If you don't want the caster animation, read this thread here: http://www.wc3campaigns.com/forums/s...threadid=11610 The next thing I would do is set the spell cooldown to whatever cooldown you want. 1 or 2 seconds maybe? Anyway...it's a suggestion. I don't know any other way to do what you ask... |
| 02-09-2003, 09:20 AM | #6 |
To get the range to work you have to set the acquisition range and the sight radius to the same value. |
| 02-09-2003, 04:22 PM | #7 |
To the same or higher. |
| 02-09-2003, 05:33 PM | #8 |
aha thanks a lot guys! nah i didnt need the spells thing..... im not sure if i wanna put custom spells or not... though i probably will alright cya |
| 02-09-2003, 05:36 PM | #9 | |
Guest | Quote:
I experienced this also a few times, some ranges seem to be hardcoded... try using another unit as base unit (for example orc tower instead of human tower) |
| 02-09-2003, 06:04 PM | #10 | |
Quote:
I'm pretty shure the thread you linked to has nothing to do with removing animations. |
| 02-09-2003, 08:20 PM | #11 |
No bloodlust none of them are hardcoded. |
| 02-09-2003, 09:30 PM | #12 |
Guest | then tell me why some units just cannot have a higher max range than 600, while other can have 20000 |
| 02-09-2003, 10:15 PM | #13 |
..... bloodlust, the solution is in here.... and i dont think it is like that..... |
