| 02-09-2003, 03:13 PM | #1 |
Ok, im in the process of making a map where there is a Pit Lord, and he is moved by the invisible Druid of the Talon above him. All of that is working fine but i want him to leave a trail of blood explosions. I've given him the art Humanlargedeathexplode for his death, and ive even based him off a peasent to get rid of the hero death animation of him floating into the air. I even tried to get a goblin sapper behind him to use kaboom! but that isnt one of the options in the triggers. All i want is to make a pit lord explode (not even the explode unit trigger works) without him floating up into the air. This is probably some really easy funtions i've missed but its providing me with a huge dillehma in my map. Plz help me! |
| 02-09-2003, 05:34 PM | #2 |
Guest | i would try just REMOVING the unit when he dies (or if it doesnt work, when his hits are down to 0.1% |
| 02-10-2003, 07:36 PM | #3 |
That would work, but then i wouldnt have the blood trail or explosion that i wanted....I may be able to do this by giving units the model of a death explosion, which i just thought of, and am about to go try.. |
| 02-11-2003, 02:49 AM | #4 |
You should make it that every x seconds create one of the blood burst effects on the position of the pit lord, that should work. Make another action to make it go the direction you want, and it should be leaving a trail of blood. |
| 02-11-2003, 04:47 PM | #5 |
yeah, thanx, i got it to work |
