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Workaround to WCU file corruption

07-12-2002, 04:00 AM#1
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Well by accident I found out a way to fix my map after the Enhanced World Editor corrupted the WCU file.

What I did to fix it was I simply exported the trigger strings and edited the map, then saved the map, in hopes that perhaps it would force the World Editor to relink the trigger strings with the WCU file properly.

Anyways, by some miracle it worked.

Anyways, what is even more important is that after that I found out that you cannot just export unit settings files and then reuse them in new maps. Things just never seem to work. Maybe because I have so many custom units, who knows.

Anyways, to get things to work you need to:

(1) Export the unit settings from a map template (your base map)

(2) When opening a new map to copy your unit settings to LEAVE THE ORIGINAL MAP OPEN.

(3) Go to the unit editor (everything will seem initialized with the settings from your previous map except trigger strings won't show up) and import unit settings.

(4) Unit settings should initialize properly. Then save your map.


This is something really buggy in the World Editor but fortunately there is a workaround to this. In fact, my problems with the Enhanced World Editor might be related to the problems in the Blizzard World Editor.

Anyways, what I learned from this experience is:

(1) Don't create custom units with the Enhance World Editor. Instead create them using base templates in the regular World Editor, save your map, then change only the models or other uneditable info with the Enhanced World Editor. Then save your map and reload it back up with the regular World Editor. Things seem to work perfectly if you do it this way.

(2) The WE is very buggy with loading anything but a complete map. It doesn't seem to even handle importing trigger strings correctly either, so if you want to do either, you need to have the original map open in memory to do this. Yah, just having a map open in memory should have nothing to do with how things get imported, but it is the only way things work right now as far as I can tell. So as long as you keep a template map open while importing unit settings to other maps, then things should work just fine.

(3) Even though BlackDick's proggie corrupted my map and almost put my map release back a week or so, I figured out a way to fix my map and we should all still bow down before BlackDick's feet and worship him for creating such a wonderful tool.