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Changing a spell effect

02-09-2003, 08:28 PM#1
MasterNES
I'm trying to make an Immolation effect for Divine Shield, but it only shows the Immolation effect for about 2 seconds, then it reverts back to the original Divine Shield effect. Here's what I have:

Casterart=Abilities\Spells\NightElf\Immolation\ImmolationTarget.mdl
Effectart=Abilities\Spells\NightElf\Immolation\ImmolationTarget.mdl
Specialart=Abilities\Spells\NightElf\Immolation\ImmolationTarget.mdl
Targetart=Abilities\Spells\NightElf\Immolation\ImmolationTarget.mdl
Areaeffectart=Abilities\Spells\NightElf\Immolation\ImmolationTarget.mdl

I figure even after all those, I still don't have the one I need...any ideas?
02-09-2003, 10:22 PM#2
Guest
I think you may have to change the humanAbilityFunc.txt file for this to remain permanent. I changed the way Magic sentry looks on buildings in my defense map by manipulating this file:

Quote:
// Divine Shield
[AHds]
Art=ReplaceableTextures\CommandButtons\BTNDivineIntervention.blp
Unart=ReplaceableTextures\CommandButtons\BTNDivineShieldOff.blp
Researchart=ReplaceableTextures\CommandButtons\BTNDivineIntervention.blp
Buttonpos=1,2
Unbuttonpos=1,2
Researchbuttonpos=1,0
Order=divineshield
Unorder=undivineshield

[BHds]
Buffart=ReplaceableTextures\CommandButtons\BTNDivineIntervention.blp
Targetart=Abilities\Spells\Human\DivineShield\DivineShieldTarget.mdl
Targetattach=origin

The bold piece is what you want to edit
02-09-2003, 10:48 PM#3
MasterNES
Ah, I completely missed the buffart part of Divine Shield. Thanks.