| 02-10-2003, 02:07 AM | #1 |
Huff, this is bad. Ok, I've been trying to add some custom spells to my map. I basically wanted to turn the Mountain King's Storm Bolt ability into a spell (called Whirlwind) that shoots a Cyclone at an enemy, dealing the exact same damage and stun length. Now I followed Faranim's Tutorial 100%, and I made the correct edits, error free, to HumanAbilitiesStrings and Func and added the spell to the AbilityData.slk with it's custom number (A001) and used TechMPQ and replaced all three files over the older verisons in the War3Patch.mpq. Now I turn on my WE, and the word Whirlwind is infact in the Hero Abilities list, so I make a custom unit and give it the ability. However, when I go test it, the skill isn't there. It is however replaced by the face of the lead Art Director and says "Tool Tip Missing!" as the rollover. I'm at a complete loss at for what I could of done wrong or not done at all. Any insight or direct help would be very thankful. P.S. I made the backup to my War3Patch.mpq just incase I need to go back a step. Please help! |
| 02-10-2003, 12:55 PM | #2 |
Guest | Reminds me of my old prob's ..... Well back to the point what IS important and doesn't get mentioned (anyways not very clearly) is that you put everything in a sub directory called units so you get this: Units\AbilityData.slk Units\HumanAbilityFunc.txt Units\HumanAbilityStrings.txt I hope this helps you, cause I know a lot of newb's (including me :D ) do this wrong. |
| 02-10-2003, 07:19 PM | #3 |
Guest | Yes, what Master-Devil said. Not sure all what Faranim's tutorial describes, but sid67s tutorial tells whats needed to edit in the race function/strings files. Heres a link. http://www.wc3campaigns.com/forums/s...&threadid=8896 |
| 02-10-2003, 07:41 PM | #4 |
It is very important to set the correct Local ID if you use a NON-ENGLISH language version of Warcraft III. Check my article on my website about it. |
