| 02-10-2003, 10:43 PM | #1 |
Guest | Ok im making a TD for private LAN party use (considering that TD's r the best LAN map ever :ggani: ). After i layed down the terrain and created some units I went on to the triggers. This is where it all fell apart :nono: ! I started to look at some other TD triggers and noticed this odd way they would make levels and spawn monsters. Well I took some screenshots of the triggers, tried to copy the idea to my own map and I thought it was all going good. Then I decided i should test my hard work. Guess what.... no monsters appeared :( !! I looked back to check if i messed somehing up but I could not find anything wrong. So I am begging some kind, nice and caring individual would tell me the best way to make TD monster spawn triggers. I do not need pathing because i got that all set up just the spawning of the monsters part. Any help at all would greatyl be appretiated. :D [EDITED BY RANDOM157] Make a variable array of the type unit. Then through a trigger, set unit[1] to the level one unitn unit[2] for the level 2 unit and so forth. Then when the timer for the next spawn counts down, have it spawn like 20 of unit[current level] type. Make the variable current level an integer, and set it after each round. Any more questions, PM me. |
| 02-10-2003, 10:46 PM | #2 |
copy there trigger then paste it to your map, thats what I do then modify off that, as add more units, dif players,monsters, time whatever you need copy / paste helps a million |
| 02-10-2003, 10:50 PM | #3 |
Guest | Tried it but the variables r bad... they mess it all up!!! I HATE THOSE VARIABLES :nono:. Yet you can not live without them :bgrun: Anybody else got ideas??? OH and by the way thanks a ton for replying |
| 02-10-2003, 11:08 PM | #4 |
variables are bad? DO you mean you don't know how to make them, or undestand them? If so just go undead there variables and look at them then do the same thing i your map. Go to varables look now go to ur map edit variables create new do the same thing like monster i = integer I dnt understand em much, however copy/paste is the best thing ever or in this case I just copy from memory and keep switching between my map and the map that has the varables I want. I made a tower def recently and this is what i did. Sorry if this doent help :( Im not sure wht you need now |
| 02-10-2003, 11:17 PM | #5 |
Guest | I think I understand what you are saying... Stupid me EDIT: Please dont use so many emoticons. |
| 02-10-2003, 11:21 PM | #6 |
Wow, I LOVE TDs! They are my favorite map! Please make one that rocks! I love them soo much! |
| 02-10-2003, 11:32 PM | #7 |
Guest | No im talking bout LAN partys... you know where you hook up a bunch of comps with cables and get lowest ping possible :ggani: ... and YES im talking bout the kind of TD's on B-net but they r a lot more fun on LAN... trust me :D |
| 02-11-2003, 12:29 AM | #8 |
Guest | Anyways, The answer is in the first post. Ill unlock this. Ask me if there are any more problems with the trigger. All offensive posts are gone, and that monkey_kid will be getting one loooong PM from me. |
| 02-11-2003, 12:53 AM | #9 |
Guest | well i decided to come back to this thread to see if anybody put new info in (not because of you monkey-kid) and thanks a lot Random ill go try that out too... i might like it more than what im doing now :ggani: I would also like to publicly appoligize for my rude behavor earlier :( I am usually not like that just sometimes people get me mad :( once again I am sorry for being a doofus ://// |
| 02-11-2003, 12:57 AM | #10 | |
Guest | Quote:
Anyways basically, you have a timer that goes down to a coutndown spawn. When it hits 0, it sets the current level integer to whatever it is +1. Then we spawn a unit of type=unit[current level] Everyhting works out fine with good old arrays. If you need an example map, I can send one over. |
| 02-11-2003, 01:00 AM | #11 |
or have it when food equals 0 for the Attacker start the new level, thats if ur not using a timer and want to wait till every unit is dead till next level |
| 02-11-2003, 01:16 AM | #12 |
who the hell said that i love TDs???? |
| 02-11-2003, 01:20 AM | #13 |
Guest | Please don't post unless it is about the topic at hand. Thanks. |
| 02-11-2003, 07:13 AM | #14 |
Eternals, make sure that all levels for your map have a food amount. If they are using 0 supply then it will not trigger the next round (assuming you are triggering next round when food hits 0). Also you could post your map so other ppl could take a look at your problem, or you could try basing all of your triggers off of a simple tower d, such as Arkguils. [flame removed by random157] |
| 02-12-2003, 01:38 AM | #15 |
[off-topic post deleted by random157] |
