| 07-12-2002, 01:24 PM | #1 |
Guest | all i need to know this time is how to make regions always be on a unit, even when the unit is removed, and then a new one appears for player 1 i have every 2 seconds region <scorpion1> move on <scorpion 007> the problem is that scorpion 007 never moves, it only moves when a player enters region scorpion, and then master chief is replaced with a scorpion tank of his own, and scorpion 007 <the nuetral one> is removed from map. i need this region move thing for the new unit too, so my master chief can get out of it when i type p1 s1 out. it works, but guess where the new units go to, the old location of the scorpion... i have also thought about making it a transport, but then the only way to make him able to transport is if he's owned by that player, and that'd make no sense then because the player can move the scorpion even when mc isn't in there... damn that's a lot probably the longest i wrote, but when this is all figured out it will be a great map. |
| 07-13-2002, 12:21 AM | #2 |
Unit - pick every unit matching condition (unit type comparison - matching unit type equal to MyScorpionUnit]) and do action: center region on matched unit where MyScorpionUnit is the unit type that you want the region to be centered on. For anyone who wants to do something like this in the future, you don't have to base it on unit type, but if you do and you want to center on different units at different times, use if tiggers to determine which one to center on. |
