| 02-11-2003, 02:41 AM | #1 |
I am extremely pleased to announce that "The Creatures of the Night" has been officially released to the public! This project is extremely revolutionary because it's a cinematic-only saga in a vast mythic world. If I rely on the comment I've received (over one hundred comments without any official announcement), well COTN shows great potential and is a must see. Of course there are only 3 parts available, for a total of ~40 minutes of intense action and emotions. The 4th part is being created and should be available within 1 month. Alright I've said enough already, see it for yourself here: http://cotn.wc3campaigns.com Forum: http://www.wc3campaigns.com/forums/f...s=&forumid=129 P.S. Do not worry, I'm 99,9% sure you'll be impressed by what you'll see, so enjoy! :) |
| 02-11-2003, 03:51 AM | #2 | |
Quote:
What? Hasn't it always been released to the public for a while now? I don't know what you mean by "officially released" |
| 02-11-2003, 05:52 AM | #3 |
...uh... -uh... WOW.emote_sweat That's all I can say about it... Maybe a little work on the spelling, but... WOW... I hereby submit soveriegn fealty to you for your extraordinary skills in the field of map-making Oh, by the way: How do you make the cliffs and the overlapping doodads? ?emote_confused |
| 02-11-2003, 05:55 AM | #4 |
Guest | Congratz DaemonKillar, Project Sauroid will be announced soon as well, im glad to see that your hosted by wc3campaigns, good job.:D PS. I am dieing to see part 4:ggani: ~AfterShock |
| 02-11-2003, 09:12 AM | #5 |
Congratulation @ u! I love your work! ;) And i cant wait for part IV! :) So make an ultimative part VI which is still better than the other parts! (The other parts (I, II, III) were already ultimative but this one must be more ultimative ;) ). Good work! ;) Your underling Buster ;) |
| 02-11-2003, 12:58 PM | #6 | |
Quote:
well more "officially announced" since there has never been any news about it. |
| 02-12-2003, 05:21 AM | #7 |
Ok, about my last post: nevermind the part about cliffs, I figured it out. But how do you make the overlapping doodads? I've spent hours digging and I can't figure it out. |
| 02-12-2003, 05:37 AM | #8 |
Select your placed doodad. While holding ctrl, use the numpad to move it around (make sure you have numlock on). When you are moving it this way you are able to ignore doodad pathing. ~kharma |
| 02-12-2003, 11:56 AM | #9 |
Wow.. I commend you. That was the first warcraft related map that i've ever felt emotion in. It was very very good.. the terrain of the lost island was incredible. Good work, i cannot wait until the next versions. Nice touch with the lord of the rings music =) If you ever need any help with your maps, get in touch. |
| 02-12-2003, 06:33 PM | #10 |
The inside cave thing was also badass =P |
| 02-13-2003, 12:45 AM | #11 |
Sweet. Thanks Kharma!:D |
| 02-13-2003, 01:35 AM | #12 |
also try using page up/down changes doodad hight |
