| 07-12-2002, 04:28 PM | #1 |
Guest | why can't i change a custume units sound? why can't i change a costume units portrait? i can only change the icon & the portrait won't change! another thing, i made a costume unit which base unit is a beacon & i changed the RGB to 255,0,0. it shows nice & red in the map editor, but in the game it returns to its default colour.. why does this happen? last question: after making a few texts apear on the screen, is there any way i can make them all disapear at once? please advise, i'm really dipressed with these things :confused: |
| 07-12-2002, 04:31 PM | #2 |
Same here, these questions bother me also. The portrait can be change by going to Unit Portrait and giving it another portrait. Unfortunately, the color changing is a bug we'll have to deal with until Blizzard gets their lazy butts out from their vacation seats to give us a patch! |
| 07-12-2002, 04:33 PM | #3 |
Guest | well, i'll try that... just wanted to speak in blizzards favour that first of all, they're probably working on the patch as we speak anyway.. secondly, even if they're on their vacation seats with a scotch on the rocks in one hand & a babe in the other, they deserve a vacation after working so hard for wc3 to come out. anyway, thanx :) |
| 07-12-2002, 06:22 PM | #4 |
Use Animation - Change Unit Vertex Coloring to change a units color and keep it there. For example, if you want all sheep to be red: Event Unit enters region playable map area Condition unit-type of triggering unit equal to sheep Action Change triggering unit vertex coloring to 100, 0, 0, with 0 transparency. |
| 07-13-2002, 07:09 AM | #5 |
for the clear all text messages thing, just use this.. ACTION Clear all text messages. |
| 07-13-2002, 08:32 AM | #6 |
Guest | well, as to the clear text... i don't think i know what your talking about.. didn't find any action like that.. about the vertex colouring, it works fine, except for on beacons.. it works with every unit but that silly beacon. the portrait is red, but the beacon itself isn't... btw, changing a unit's portrait; can it be done in the WE or do i need to change stuff in the mpq or something? |
| 07-13-2002, 02:27 PM | #7 |
Changing colours also doesn't work for Elven buildings. Their portrait will have the changed colours just not the unit itself. |
| 07-17-2002, 06:35 PM | #8 |
Event Unit - A unit enters PlayableMap <gen> Condition (Unit-type of (triggering unit)) equal to sheep Action Animation - Change sheep 0022 vertex coloring to 100, 0, 0, with 0 transparency. Would it look EXACTLY like this on the triggers? Because I did it but it did not work... |
| 07-17-2002, 06:49 PM | #9 |
Guest | use 'entering unit' as the condition and not 'triggering unit' |
