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Costume unit sound, portraits & more..

07-12-2002, 04:28 PM#1
Guest
why can't i change a custume units sound?
why can't i change a costume units portrait? i can only change the icon & the portrait won't change!

another thing, i made a costume unit which base unit is a beacon & i changed the RGB to 255,0,0. it shows nice & red in the map editor, but in the game it returns to its default colour.. why does this happen?

last question:
after making a few texts apear on the screen, is there any way i can make them all disapear at once?

please advise, i'm really dipressed with these things :confused:
07-12-2002, 04:31 PM#2
Darkest90
Same here, these questions bother me also.

The portrait can be change by going to Unit Portrait and giving it another portrait.

Unfortunately, the color changing is a bug we'll have to deal with until Blizzard gets their lazy butts out from their vacation seats to give us a patch!
07-12-2002, 04:33 PM#3
Guest
well, i'll try that...
just wanted to speak in blizzards favour that first of all, they're probably working on the patch as we speak anyway.. secondly, even if they're on their vacation seats with a scotch on the rocks in one hand & a babe in the other, they deserve a vacation after working so hard for wc3 to come out.
anyway, thanx :)
07-12-2002, 06:22 PM#4
dataangel
Use Animation - Change Unit Vertex Coloring to change a units color and keep it there. For example, if you want all sheep to be red:

Event
Unit enters region playable map area
Condition
unit-type of triggering unit equal to sheep
Action
Change triggering unit vertex coloring to 100, 0, 0, with 0 transparency.
07-13-2002, 07:09 AM#5
Draco
for the clear all text messages thing, just use this..

ACTION

Clear all text messages.
07-13-2002, 08:32 AM#6
Guest
well, as to the clear text... i don't think i know what your talking about.. didn't find any action like that..

about the vertex colouring, it works fine, except for on beacons.. it works with every unit but that silly beacon. the portrait is red, but the beacon itself isn't...

btw, changing a unit's portrait; can it be done in the WE or do i need to change stuff in the mpq or something?
07-13-2002, 02:27 PM#7
DryMaltExtract
Changing colours also doesn't work for Elven buildings. Their portrait will have the changed colours just not the unit itself.
07-17-2002, 06:35 PM#8
Darkest90
Event
Unit - A unit enters PlayableMap <gen>
Condition
(Unit-type of (triggering unit)) equal to sheep
Action
Animation - Change sheep 0022 vertex coloring to 100, 0, 0, with 0 transparency.

Would it look EXACTLY like this on the triggers? Because I did it but it did not work...
07-17-2002, 06:49 PM#9
Guest
use 'entering unit' as the condition and not 'triggering unit'