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Blizzards says its possible to use custom models!

07-12-2002, 06:36 PM#1
Str0ngArm1
A Blizzard employee made a reply post over on the official map editing forum about using Custom models in your maps.

http://forums.battle.net/war3-maps/posts/kp/1752.shtml

While what he posted is known by many people here it also shows that Blizzard is aware of many of our Requests and i hope and pray they will be implementing them into the editor in a patch soon! Just thought i'd post this for anyone who missed it.

-Str0ngArm
07-12-2002, 07:58 PM#2
dataangel
Yeah, it makes me optimistic about blizz adding features :)
07-13-2002, 04:28 AM#3
OrcishSpacesuit
Now if only I could get my mpq2k to put files in there and make them stay...:mad:
07-13-2002, 05:11 AM#4
dataangel
WE _always_ deletes any files it doesn't recognize.
07-13-2002, 06:29 AM#5
BlacKDicK
1- create the map.
2- add using mpq2k or winmpq
3- DO NOT OPEN MAP anymore on we.

it is also good to save a copy off the map to use on the we.
07-13-2002, 06:49 AM#6
littlecramp
Is adding the mod within the w3m file the same as adding onto a mpq?
07-13-2002, 10:18 AM#7
BlacKDicK
Yes, but custom SLKs and TXTs will not work, as they're loaded before the map.
Anyway, I guess blps and mdx will work ok.
07-13-2002, 11:12 AM#8
OrcishSpacesuit
data and black: I tried that, and even tried immediatly reopening the .mpq and looking, and nothing worked. I even tried determining what the new listfile would be and importing that into the .mpq. I've used mpq2k back in the SC days, but I can't get it to work. Maybe I'm just dumb and doing something obviously wrong. Oh well, when I feel I have to have custom stuff that bad again, I'll just try again. Thanks for your help.
07-13-2002, 02:36 PM#9
weaaddar
Odd I've done it and it worked... I used Mpq2k
07-14-2002, 01:19 AM#10
Guest
What is this mpq2k?:confused:
07-14-2002, 06:03 PM#11
OrcishSpacesuit
Quote:
Originally posted by gamepro101
What is this mpq2k?:confused:

Obviously "gamepro101" is not a mod pro... ;) mpq2k hearkens back to the early days of Starcraft modding. It used to be that nobody knew how to get into MPQ files. Then a guy named Andrey Lelikov figured it out and made a .dll file that contained functions that would open them up, lmpqapi.dll (Leilikov's MPQ API). This let any program have access to these functions, which only StarEdit had in the past. However, a program had to be made that could use these functions, and mpq2k was the first of many. Today, programmers often take those functions and put them directly in their programs (editing them as they see fit, or maybe a few might write their own.

Anyway, what it does: It is an MS-DOS program that you execute from a command prompt (shortcuts don't work unless you customize the shortcut every time you want to do something). What you do is you type in the name of the program and then a command and some filenames, and press enter. It runs MPQ2K and executes the command, such as add a file, extract a file, delete a file, or list files. The full story is in the attached manual for MPQ2K, which somebody forgot when they made the version that has the listfile in it.