| 07-12-2002, 11:04 PM | #1 |
Guest | I'm adding questions and answers to this list daily. These are things I just can't seem to find even after going through all the script files and the slk files. How can I edit: 1.)the max psi? 2.)the upkeep levels and how much is reduced? 3.)the peons per mine, how many can be in a mine at once? 4.)how much a peon brings back per trip? 5.)the damage and duration of plague (can't find it anywhere)? 6.)allowing for more than 3 heroes to be built at the alter, and having it so that only one of a certian hero can be built at once. Right now I made a custom hero and have him being made at the heroes alter, but I can build him an unlimited amount of times rather than only once. 7.)In the units\miscdata.txt you can change the damage system. However when I tried to change how much spells did to medium and there was no change in the game. How do you change the other combinations other than the ones listed in the miscdata.txt, ex: pierce vs. divine. 8.)How do you change the limitation of spell selections with heroes? Where you have to research another level before you can go to level 2 of your first spell. 9.)Get evasion to have ranged units only miss rather than both ranged and melee. 10.)How to change the Red 255 Green 255 Blue 255 of the team colors. Meaning if I wanted to change out the team color pink with something else how would I do it? 11.)How to change what type(s) of damage effect defend and how much. 12.)How to change the default water height level. 13.)If I had 4+ heroes, I can build all four being able to build the new one at any time, rather than being limited to one per tier. Meaning I build my new hero, then in the first tier I can also build a normal hero. Then I have to upgrade to keep before I can build the second real hero but ultimately it would be the third hero. What do I have to do in order to get War3 to recognize that the new hero to take up one of the tech tiers? If you know how to edit any of these things, what file, where it is, anything, please respond. This is frusterating. BTW what's the status on the customized AI's? I couldn't get the beta ones to work with the retail, the humans just sat there and mined, they didn't do anything. Also does anyone know where "the" site for editing War3 is? ------------------------------------ Answers I've found so far: (1)So far all I've found is that it is only possible using triggers in the editor. You can do something like 'player_set' 'food_max' OR 'food_cap' to X. I really wish there was another way outside of the editor, and I'm still going to be casually looking. (3)Is in the abilitydata.slk under 'blighted mine', 'entangled gold mine''cargo hold - gold mine', and 'gold mine'. (4)same as #3 (5)It's in the abilitydata.slk under a refrence called "aura-plague." (6)Right now I've only gotten half way through this challenge. I had to add these lines in the Blizzard.j: call ReducePlayerTechMaxAllowed(Player(index), 'Hamg', bj_MELEE_HERO_TYPE_LIMIT) call ReducePlayerTechMaxAllowed(Player(index), 'Hmkg', bj_MELEE_HERO_TYPE_LIMIT) call ReducePlayerTechMaxAllowed(Player(index), 'Hpal', bj_MELEE_HERO_TYPE_LIMIT) Just switch out or add in the 4 letter code of your other or new unit where that 'Hamg' is for example. What this does is now each player can have only one of each type of hero. But I still do not know how to get war3 to recognize my new units as heroes so that it will limit the player in only having one hero per tech at a time. Right now I can only build one of each hero, but I can build all three of the new ones in the same tier. |
| 07-13-2002, 03:12 AM | #2 |
2.)the upkeep levels and how much is reduced? Use trigger action: Player - Set property and set Gold Upkeep Rate. You will probably have have this trigger every time a unit is trained or dies, as the game will probably try to change it every time. 6.)allowing for more than 3 heroes to be built at the alter, and having it so that only one of a certian hero can be built at once. Right now I made a custom hero and have him being made at the heroes alter, but I can build him an unlimited amount of times rather than only once. Use tigger action: Player - Set training/construction availabilty of unit 9.)Get evasion to have ranged units only miss rather than both ranged and melee. Don't use evasion; instead, go into AbilityData.slk, choose and ability no unit uses, and change the following <are comments>: code: Adef UberAlias: Adef <or the tooltips/art code of another ability, if this gives you problems> UseInEditor: 1 Hero: <0 for a regualar ability, 1 if hero> Item: 0 Sort: <unit or hero> Levels: <1 for units or Ultimates; 3 for hero normal> CheckDep: 0 <or 1 if you want it to be researched; if so, the ability you are replacing must be 1 already> ReqLevel: 1 <this determines what level a hero has to be to first learn it; 0 if you are making this for units> targs: _ All the xxxx1 stuff: 0,0,0,0,0,-,-,<damage multipler (0.75 is 75% damage taken),1,1,-, If it's a hero ability with levels, then do the same with xxxx2 and xxxx3 as you did for xxxx1. Be sure to put in the new damage multiplier. After that, give the unit the abilty that you replaced. I don't know if you can replace a unit ability with this and make this be a hero ability, but you can give it a shot. Note that in-game, the ability will look like Defend and have to be activated, but it will work. If you have trouble, try switching whether or not UberAlias is Adef. 11.)How to change what type(s) of damage effect defend and how much. Types are hardcoded. To change damage, change the Defend row in AbilityData.slk, and change the Data11 column. Note that 0.54 will result in 54% damage being taken. 12.)How to change the defualt water height level. If a unit is too small it can't go into shallow water, so i'm trying to figure out how to change how tall the average height of the water OR how much it will tolerate. I don't know; they may be hardcoded. Try either making your units bigger, making your units fly, or making your water shallow. what's the status on the customized AI's? I couldn't get the beta ones to work with the retail, the humans just sat there and mined, they didn't do anything. The AI's are JASS files just like the triggers when converted to text. There are some out somewhere I hear, but haven't looked for any. Also does anyone know where "the" site for editing War3 is? As this one doesn't get much traffic. There is no "the" site. I come here because there are good modders here and I go for quality, not quantity. Here's my opinion of some others with respect to advanced modding: www.warcraftiii.net - The best best overall community forum hands down, but not geared towards hard-core modders much www.camsys.org - definitly "the" site for Starcraft mod tools, as they made them. They haven't done much with Warcraft III yet, but if their MPQDraft works for retail now, then it will be useful for MOD distributors. www.war3pub.net - became popular because they were affiliated with the Warforge team and their unofficial beta server. They have a lot of volume, and some intelligent people, but you have to sort through the bull sometimes. A lot of people at this site and others also visit there. www.infoceptor.com - good general Blizzard site (check out music in the menu for some laughs), but not very specific. They do have the very best collection of Starcraft mod files, though, with sounds, units, TC's and more. In my opinion, if you are a skilled modder (which you appear to be if you have worked with .slk files and stuff), then this is one of the better places to be. If you are worried about traffic, it is better to have just 400 useful threads than to have 400 useful threads and 1000 threads full of bull, flames, newbie questions, off-topic posts, pointless polls, and more. |
| 07-13-2002, 09:35 AM | #3 |
Guest | Thanks OrcishSpacesuit! I'll try this stuff in the morning. |
