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General Discussion on the MMORPG for Wc3

02-13-2003, 01:18 AM#1
FyreDaug
Regarding your save hero code, I would like to help 'finalize' it. I was looking through your code and it is very sensible, I think it is a great code and I would like to help continue it. I am using a custom exp/stat system for my game, and im working on spells (11 of them).

If we work together in creating this code I would be more than happy to share my hero code. Email me at [email protected] or PM me here, I'm here alot anyways.

EDIT: Did you get spells working in it? If not I think I know how.
02-13-2003, 01:29 AM#2
DaKaN
http://www.wc3campaigns.com/forums/s...threadid=11838
More Info there, but i locked that topic, going to use this one for discussion, post any ideas and imput you may have here about it.


i got the spells to work, (not sure if they will show up in the hero learns spell list when you make new ones) but adding spells only increases the code by 8 more digits, so i think its best not to add it, the main thing that needs to be done is a check digit formula, and any possible code tweeks to make it more efficient. If you want to improve upon it, be my guest. Either post it back up here or you can e-mail it to me. I plan on using this new system in my MMORPG project.
02-13-2003, 01:33 AM#3
FyreDaug
for decreasing the size of the password you wouldn't be able to divide (well I wouldnt advise it, you will end up with decimals here and there) and in the string for the password you have some numbers that are 20 or so (2 digits anyways) to reduce these (just a matter of a few more variables) you could have things stored in a variable (say a=10, because 9 can speak for itself as 1 digit) then 11 as b and so on, this could reduce it drastically, it would help if I knew forsure if this was case sensitive, like you could have 2 different values for "a" and "A". All you would have to do to recover the value for the variables is 1 more trigger and a list of the letter values.

What do you think of this idea?
02-13-2003, 01:38 AM#4
DaKaN
it is case sensitive. I though of using letters, but it made things 2 complicated to keep track of for my sake. Also made it a little harder to scramble, i dont think that a 25 char code is that bad though...

as far as encoding the password with check digits, diving is ok, if the number is odd i can just add 1 to make it even before dividing. i got a formula worked out on paper, im gonna encode it tonight and see if i works
02-13-2003, 01:53 AM#5
FyreDaug
Check your PM
02-13-2003, 08:56 AM#6
Tapek
Dakan, MMORPG project? Can you elaborate?
02-13-2003, 02:07 PM#7
DaKaN
see the post about a new multiplayer RPG project

http://www.wc3campaigns.com/forums/s...threadid=11838
02-13-2003, 08:30 PM#8
FyreDaug
Dakan are we going to be doing new maps for this? Or are we gonna work on that one you posted screenshots for?

I would like to work on some terrain right now, so I'm gonna do a 192^2 map of dungeons and stuff, I'm not gonna place monsters yet, since we dont have any done :p but I'll leave sections where they will obviously be.

Also if lots of people are playing and they just wanna EXP run, we should create a vote system called "-Reset" or something that if 75% of the people vote for reset, everyone will be teleported back to the starting position and all the monsters will be reset. I'll work on a balanced EXP system right now to level 50 or so, we can elaborate on it later, but I don't want level 10 people getting decent exp from level 1 monsters....
02-13-2003, 08:44 PM#9
DaKaN
sounds good, i figure we can make a entire realm comprising up of maybe 5 or 6 maps, 192x192 for dungeons and 256x256 for big worlds, dungeons should be harder zones i think...

the screen shots are of terrain i was doing when i was a little bored. I could turn it into a vast area with small caves / temples / dungeons...

What I'm thinking is:
Areas and branches:
-Frozen Desert (the area im workin on now)
-Ice Cavern (gotta think of a good name)
-Cursed Forrest
-Lost Temple of (think of some nice name here)
-Some Sort of Mountain Region
-Some sort of Mountain Cavern
-Vally of Old (or something.. some sort of ruinic ancient sacred vally
-Some runic ancient temple

thats 8 maps right there, the mains can be 256x256 and minis be 192x192

Thats tons of places to explore and many bosses to be had, i like the reset feature, but perhaps we should make a requirment that they must defeat the main boss of the map before being able to reset it?
02-13-2003, 10:45 PM#10
FyreDaug
hmm yeah thats a good idea, finishing the boss before they continue, I sent you some information via PM a while ago, before you replied to this, just wondering if you even got them....

I did 100 levels of EXP requirements and 10 levels of monsters (up to 4 player diffence, 1 player gets less exp, 2 player gets more, 3 player etc....)

Is the map your working on now 256x256? I'll do 192x192 map, some sort of dungeon thing.
02-13-2003, 11:09 PM#11
DaKaN
I got the PM and just responded it to now.

when you say 1 player gets the least you mean as in 1 player in the game the exp ammounts are smaller than with 4 people correct?

Also i belive we should go with trigger based spawning based on the # of people to make battles harder

Yes im currently working on a 256x256. I think the "dungeon" for for the frozen desert should be an ice palace or something, using the undead units i created a big temple (scaled them up and removed pathing) (see attached shots)




although this will be a "open" RPG I still think it should be based around team work. Perhaps dungeons should have puzzles and traps besides hard enemies.

Also, how many people will we allow per game... 6, 8, 10?

This is also open to others for input! If you have suggestions, comments ideas, throw it in!
02-13-2003, 11:54 PM#12
FyreDaug
lol alright then, yeah I mean if 1 player total is playing there is less exp from monsters, and if theres more the spawns are harder and the EXP is larger.

The screenshots look pretty nice, on my map I'm gonna make it snow I think, For each map I think it should be a different 'act/episode' like I said before, because we can't switch maps online like that without losing people. Each game created has to be based on ONE map/act/episode whatever, and sticks with that, I'll put a full pack download on my dot come once it's completed.

When we do the terrain for these maps, they dont neccesarily(sp?) have to match, like in diablo 2 all the acts were completely different, so for 1 map we could have a ton of quests, sidequests and what not (should also be stored into the password, so they cant get quest items over and over). Each map WILL get progressively harder depending on the characteristics of your character. The quests can be stored in 1-2 digits per map, using binary/hex code (whichever is smaller) and by binary I mean 1,2,4,8 etc so 12 could mean quest 3,4 is completed.

We could hyphenate the password to make it easier to read like xxxxx-1234-xxxxx-1234 or something.

You work on your terrain and I'll do mine for now, we'll keep them ALL 256x256, and not have some minor ones 192^2 'cause the way we use 'acts' will keep things more organized and simpler for the player.

EDIT: 12 players seems reasonable, hostile for enemy and passive for townsfolk etc. The more players the more the fun :D
02-14-2003, 12:07 AM#13
ph33rb0
Quote:
Originally posted by Dakan
can you say general discussion because im askin for others input on what they want to say? common now, say it with me

Gen-er-al dis-cus-sion

but i should change the subject of the thread, so...

It was directed to one person so private message would be more appropriate thats what it's for. You might not think that it makes a difference but if everyone did it the forum would be endlessly cluttered.
02-14-2003, 12:19 AM#14
FyreDaug
Fear.Factor, the thing is not everyone does do it, it was an exception at the time and we started using the thread, if you don't like it ignore it.

Dakan, I suggest getting my Build Terrain Mod from my sig if you don't have it already, it allows you to build on any tile, so if you are adding lots of buildings and it won't let you build it's because of this. Since you know terrain, either you did the mod yourself, got mine or didn't have it in the first place.
02-14-2003, 12:56 AM#15
FyreDaug
I got a waypoint system to work also, I'm thinking 10 waypoints total per map, this can be stored as a hex value for all the waypoints, I'll figure out a way to store them all later, just informing you we can do this also if you want, but that means adding some little terrain things to your map in places.