| 02-13-2003, 06:13 PM | #1 |
Anyone have a preferred method of slowing unit attack speed without: a) using a spell, b) and without also slowing its movement? What I'm doing right now is not very efficient. |
| 02-13-2003, 07:09 PM | #2 |
Change the attack cooldown |
| 02-13-2003, 07:13 PM | #3 |
Well... you can just edit the slow spell to not slow down movement. But if its just a single units attack speed, the unit editor works great. |
| 02-13-2003, 08:25 PM | #4 |
I suppose I should rephrase to clear up what I meant. I have a trigger that, when active, is supposed to decrease the attack speed of a specific unit. I know about cooldown, but unfortunately there is no trigger to decrease it in game. As for modding a spell, it is a possibility, but I would prefer not to do that unless I have no other option. What I am doing right now is: Set unit animation speed = animation speed (var) - X %. I then reference the unit into an array and, depending on what its speed is, I add a percentage of it's damage back to the attacked unit's life. Just looking for a simplier way through triggers. |
| 02-13-2003, 09:14 PM | #5 |
Make a unit just like it but with a longer cooldown. That always works. |
| 02-14-2003, 07:04 PM | #6 |
Thanks Electro, but what I'm looking for probably isn't efficient or possible with just normal triggers (since I want constant decreases, rather than one-shots). I thought of a different method though, that doesn't require attack speed changing, so I'll use that in it's place. |
