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War3 terrain texturing process

07-13-2002, 04:50 AM#1
Guest
Hi. I need anyone with any useful information on the terrain texturing process in the War3 engine (how it is actually programmed, etc.). All help will be appreciated. Thanks in advance.
07-13-2002, 12:44 PM#2
DJBnJack
I've looked at that when I did my beta w3e viewer thingie,

I think it is dependent of the surrounding tiles, and if you've taken a closer look at the actual textures, you can see that there is lots of use of the alpha-channel and there are multiple "sub-textures" of 64x64.

Greetz,
DJBnJack
07-13-2002, 08:00 PM#3
Guest
Yeah, I am pretty sure that each texture type of each of the four corners of a tile determine the final texture. I was just wondering if there was an easier, more memory efficient way.