| 07-13-2002, 04:50 AM | #1 |
Guest | Hi. I need anyone with any useful information on the terrain texturing process in the War3 engine (how it is actually programmed, etc.). All help will be appreciated. Thanks in advance. |
| 07-13-2002, 12:44 PM | #2 |
I've looked at that when I did my beta w3e viewer thingie, I think it is dependent of the surrounding tiles, and if you've taken a closer look at the actual textures, you can see that there is lots of use of the alpha-channel and there are multiple "sub-textures" of 64x64. Greetz, DJBnJack |
| 07-13-2002, 08:00 PM | #3 |
Guest | Yeah, I am pretty sure that each texture type of each of the four corners of a tile determine the final texture. I was just wondering if there was an easier, more memory efficient way. |
