| 07-13-2002, 05:20 AM | #1 |
Guest | Well... yea... I'm trying to create one of those Creators Create units that spawn to other units for a controller to controll and kill other players... I just have no Idea how to have a multiple units spawn where instead of just one unit who spawns into multiple units for the controllers - I have (for example) two wisps change into 5 shades for the controller... I know this probably sounds simple for somebody... but if you are that somebody... help... Thanks, CraZDemonSlayer |
| 07-13-2002, 05:39 AM | #2 |
Event
I don't know if that's what you are looking for, but hope it helps. |
| 07-13-2002, 06:05 PM | #3 |
Guest | I dont know exactly what your saying... sorry. But I have gotten 1 unit to spawn into something here's the triggers: Team1 RegUnitSpawn Events Unit - A unit comes within 10.00 of Unit Spawn ####<gen> Conditions (Unit-type of (Triggering unit)) Equal to Wisp Actions Unit - Kill(Triggering unit)) Unit - Create Shade for Player 2 (Blue) at (Center of Blue Spawn Point <gen>) facing (Center of (Playable map area)) Game - Display to (All allies of Player 3 (Teal)) the text: [TXT] I know I have to add/change a condition... I just have no idea which or what exactly needs to be said... (type of contion exc...) PS... did I mention that this is my first trigger map... Thank You again, CraZDemonSlayer |
| 07-14-2002, 05:09 PM | #4 |
Alright... here's the condition, really broken down. Grey is the text you select in the drop down menus; black is the text that you read; underline is text you select: Integer Comparison - -Unit-Count units in unit group --Number of units in ( ---Unit-Count units in unit group ----Number of units in( -----Units in region matching condition ------Units in (Your Region/Area) matching -------and --------Unit-Unit type comparison ---------Unit type of (matching unit) equal to Wisp --------and --------Player comparison ---------Owner of (matching unit) equal to The player who has the wisps -Equal to -2 (or however many of the unit is needed) Then use my actions stated as before; if a different player gets the new units (not sure--you aren't too clear), change the second one to the player that gets them instead of "owner of(triggering unit)" If you can't figure out what I have above, I suggest playing around more with easier stuff in the editor first. |
