HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

weird bug

02-15-2003, 06:58 AM#1
Ari
I have a "wait" command on my map that's causing a crash. I can confirm that leaving the "wait" in causes the crash, and commenting out that line prevents it:

call PanCameraToTimedLocForPlayer( Player(0), OffsetLocation(GetUnitLoc(udg_Activeunit), 600.00, 0), 0.70 )
call PanCameraToTimedLocForPlayer( Player(1), OffsetLocation(GetUnitLoc(udg_Activeunit), 600.00, 0), 0.70 )
call TriggerSleepAction( 1.5 )

No lines of code run past this "wait" command if it is enabled (confrimed using textdisplays). Can anyone think of a reason for this? Has anyone run into it before?
02-15-2003, 07:01 AM#2
Guest
Don't know why that would crash...but did you try creating a new trigger that includes the wait and executing that instead of calling the wait?