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worker animation question.

02-15-2003, 08:15 PM#1
JohnnyManWhore
when chaning th e modle for a worker to a non normal unit they ahve no building animation or repair ...


is there any way you can get them to display there attacking animation for builiding/repariing?
02-16-2003, 04:40 AM#2
Tapek
No, only certain models have those animations.
02-21-2003, 03:04 PM#3
JohnnyManWhore
Ya i know only certain units have work animations, but is there anyways to "trick" a model into using an animation it does have while it's working?
02-21-2003, 08:07 PM#4
STURMguy22
ya, he know that only the worker units have animations for repair, but like in the new race mod, the felhound uses its attacking animation to harvest lumber. I would also like to know how to change this as well
02-21-2003, 08:13 PM#5
SkylineGT[FB]
i dont quite get wut u mean. do u want to use a unit to harvest gold or lumber? cause if u do any unit can do that. the units use there attack animation if they dont have a harvest gold/lumber animation
02-21-2003, 08:36 PM#6
STURMguy22
ok, thx, but what about repairing or building?
02-21-2003, 08:53 PM#7
Guest
I think you can just make a trigger that detects when they are given a build order, then use start unit animation to simulate building.