| 02-16-2003, 04:20 AM | #1 |
1) i have a trigger like this event - a unit owned by player 11 dies condition - (killing unit) is in (units owned by player 1) equal to true action - wait 4 seconds -sound play raiseskeleton <gen> -create 1 zombie for player 12 brown at position of dying unit facing position of fying unit -order last created unit with attack-move to center of region 100 this trigger is all good, but the sound isnt playing can neone help me out with the sound part it isnt playing after the 4 seconds goes by, but the zombie spawns though but no sound 2) BIG help needed here, i need to know a better trigger for this situation ok i need a trigger where it will spawn 1 child or 1 woman villager in a region, but only spawn it in that region like if there are no units there, or some type of safety trigger so like units dont keep spawning, cuz lets say the child already there doesnt die, then when the trigger is set off again another spawns then later on another and another, i wanna prevent this so the child or villager or whatnot only spawns in the region i assigned it, once the region is like clear or the child or woman villager is dead etc. also i tried to make it so that i put condition units in region equal false stating that the child will only spawn if the region has no unit on it, sometimes the units run off of the region and the next unit spawns there leaving me with 2, anyway i rly need a trigger for this situation hope anyone can help thanks |
| 02-16-2003, 04:23 AM | #2 |
Try this creat new trigger Event: A zombie enters(playable map area) Action: play raiseskeleton <gen> |
| 02-16-2003, 04:25 AM | #3 |
wait give me a min and ill get it for u. |
| 02-16-2003, 04:26 AM | #4 |
ok ill try that i also need help with another thing i cant believe i dont know this but i never found out how to do this i need to know how i set the colors of the players so that in the download room in battle net ums games, u know when u enter the download area and u can talk to people while others dl etc. or game about to start i see maps with set colors, where u cant choose ur color its set for your player slot anyone know how to do this, i never found out how, i studied player properties more but cant figure anything out |
| 02-16-2003, 04:31 AM | #5 |
banana that didnt work couldnt hear the sound still i dont even know if the sound is working but i cant hear it or whatever need help some more |
| 02-16-2003, 04:34 AM | #6 |
here it is: if ((number of units in(units in germ a <gen> owned by Neutral hostile)) equal to 0) then do (unit creat 1 unitX for neutral hostile at (center of germ A <gen>) facing default building degrees ok change neutral hostile u can change to wut ever player the child belongs to, and germ A is the region that the unit creates in. also were it sayes "unitx" u create that amount of units. so in ur case i think that u would create 1 child or something. BTW this is if/then/else trigger i think that the action u can make into wutever fits ur situation. or you could do the periodic event, like: every 7 seconds i got this trigger from the real life map:gsmile: |
| 02-16-2003, 04:37 AM | #7 |
do u have the volume down? or have u changed the level of the volume in the option menu int the actual game? |
| 02-16-2003, 04:57 AM | #8 |
the volume on the raiseskeleton sound variable is 127 i didnt touch that and my computer speakers was up when i was testing it but no raiseskeleton sound |
| 02-16-2003, 05:03 AM | #9 |
yea i redid the trigger in my WE and also found that the sound does not work. try to edit the sound in the sound editor and raise the volume of the raise skeleton. so like 1000 or somthing. but beware, ir might be loud, but i dont know |
| 02-16-2003, 05:11 AM | #10 |
well, u got me, i cant find out wuts wrong, later u might want to try messing around with it. and did that trigger that i gave u later work or have u not tryed it yet? |
| 02-16-2003, 05:48 AM | #11 |
ya i jus noticed the trigger it works great i jus gotta make it for like 100 more regions lol |
| 02-16-2003, 06:53 PM | #12 |
100!! LOL that is gona be a pain in the @$$ i wish u luck |
| 02-16-2003, 06:58 PM | #13 |
For colors, start the code with |cFF after the FF use an RGB hex color code for it, then when your done coloring text, use |r to end it. |
| 02-16-2003, 07:41 PM | #14 |
whats the code for? i jus wanna know how i set locked colors so noone can choose their color in the game room before the game starts u know like if ur in the player 1 slot ur color is gonna be red whether u like it or not |
| 02-16-2003, 08:31 PM | #15 |
I thought you were asking how to change the color of text, nevermind. |
