| 07-13-2002, 05:44 PM | #1 |
Guest | please help me :D thanks in advanced! (hopefully you guys understand my bad german-english) :D |
| 07-13-2002, 06:42 PM | #2 |
Guest | Hey man, how ya doin? I've been trying to figure that out since I got the editor on the 3rd. I finally got a fix, but it takes a bit. You have to set up a trigger that detects when the person starts building a hero and disallow building that hero for that player. Here it is: Events: A unit owned by Player X begins training a unit Conditions: Trained unit type equal to (Hero Type) Actions: Player - Make (Hero Type) Unavailabe for training/construction by Player X (Note: I couldnt find anyone who had done this right, so I had to slap together my own fix. This won't make it work exactly like the game handles its' own heroes, but it's functional.) Oh, and this is my first post. Hi everyone! |
| 07-13-2002, 07:08 PM | #3 |
You can also leave the defealt action WE adds to your map, "Only allow 1 hero per hero type." |
| 07-14-2002, 02:29 AM | #4 |
Guest | Dataangel: I tried that, but it doesn't work for custom heroes, only those that shipped with warcraft III, and then only the ones used in multiplayer - all of the extra heroes like grom hellscream and sylvanas can be reproduced at an altar if you tell the altar to build them. Or is there something i missed? |
| 07-14-2002, 06:03 AM | #5 |
Just rely on triggers for now, I don't think all the triggers in WE work 100% right . I just had a problem with the Region - Move. |
| 07-14-2002, 03:39 PM | #6 |
Guest | I tried cwoods1 method and I made one small correction because it still wasn't working for me. In the action trigger I changed the make (hero type) to make (trained unit-type) and it worked! The only slight problem is if you cancel out while training the custom hero you won't be able to train him again. But that's only a very tiny problem. I say we give cwoods1 a big round of applause!! :D |
| 07-15-2002, 05:37 AM | #7 |
Guest | I really meant (hero type) to be variable depending on what hero type you wanted to limit - not a trigger thing! Also, adding a second trigger for each player that looks almos tthe same as the first, but with the event unit cancels training and the action allow would fix that other bug. well, my fault on those little fuggers And thaks for the congrats! It took me three whole days to figure that thing out, and I couldn't find this anywhere. I hope other peeps out there can get use this. |
| 07-16-2002, 06:28 PM | #8 |
Guest | 3DGuy, with the move region things, if u read at bottom of configure action box for Region - Move, it has no effect unless the specified region is a variable. ^_~ |
