| 02-16-2003, 01:20 PM | #1 |
Guest | For some reason, when i start my lvl my camera movements doesn't work? It turns on cinematic mode as i have set it too, but it doesn't move the camera at all? I used the "Apply camera over x seconds" action and the second is set to 3... But nothing.... Why? |
| 02-16-2003, 04:09 PM | #2 |
Guest | Come on someone must know this... It should be fairly simple... or? |
| 02-16-2003, 04:22 PM | #3 |
Are you trying to get the camera to follow the unit as a lock on? |
| 02-16-2003, 04:37 PM | #4 |
Guest | No just trying to use Apply timed camera... I have got i to work before... Anyway, how do i do the other lcok-on thing, that would do to? |
| 02-17-2003, 07:45 PM | #5 |
Guest | Come on, someone must know! Is this a too hard question even for the guys who made that warcraft movie? |
| 02-17-2003, 08:46 PM | #6 |
well yr not being very descriptive. Yr just saying this isnt working, tell me why... Take a screen shot of the trigger, and post it, go into detail about the triggers, because if you say apply camera Y over X.XX seconds it will work |
| 02-17-2003, 09:01 PM | #7 |
I think I might know your problem. First of all, make sure you got the correct player listed (if you are player 2 don't do ApplyCamera <Camera> for Player1 over X seconds) If you are applying it for a PlayerGroup make sure you setup the PlayerGroup before you use it. Also make sure that after you apply one camera that you at least have one wait or timer before you do the next Apply Camera or it will instantly begin the paning for the second camera. |
| 02-18-2003, 02:20 PM | #8 |
Guest | I made it just as i said before like an "Apply StartCityCam for all players over 2 sec" And it still doesn't work, why is that? It used to work, before i reinstalled War3... But it be UMSWE? |
| 02-21-2003, 09:38 PM | #9 |
Guest | Come on... This cant be for real... Are you guys just giving up on me, is this to hard? There must be someone who knows the way out of this mesh? |
| 02-21-2003, 10:50 PM | #10 | |
Quote:
enuf said |
| 02-23-2003, 08:24 PM | #11 |
Guest | This is a real porblem.... I cant really make a good Singleplayer map without the camera stuff can i? That guy that made COTN he should know! Are you around here somwhere? :) To MS-XP i have already explained that part.... |
| 02-23-2003, 08:32 PM | #12 |
your playing as player 1 right? then have it apply for player one. or make it pick every player and apply the camera for every player and that should solve it. |
| 02-23-2003, 08:35 PM | #13 |
Guest | Posted in wrong Forum, Post this in Cinematic Support. Close this thread, unless otherwise questions about triggers, terrain, etc are asked. NOT! Cinematic questions. ~AfterShock |
| 02-23-2003, 11:36 PM | #14 | |
Quote:
What you just said there is right. It should work. Here are some of my ideas on this: 1: Your event is wrong. Put a text message in the trigger to see if it fires. 2: Make sure your action trigger reads "Camera - Apply Camera Object StartCityCam for Player 1 over 2 seconds." There is no option to show a camera to ALL players, so I think you may have done something wrong with that. And I know UMSWE isn't your problem, since both Daemonkillar and myself use it along with 90% of the people here. -Insaniteus- |
| 02-24-2003, 12:28 AM | #15 | |
Quote:
OK maybe you didnt read my post the first time, read it again: well your not being very descriptive. Your just saying this isn't working, tell me why... Take a screen shot of the trigger, and post it, go into detail about the triggers hell even retype it word for word here or post the map, its impossable to help if we dont know what is going on |
