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New Race Mod 3.2

02-16-2003, 05:26 PM#1
RightField
New Race Mod 3.2 is in the works but i wondered if there was anybody here who could help me on making the .ai script better. It's not really any good now. If you're willing to help then just say so and i'll contact you. You will get all the information on which units is what in the commons.ai. Now anybody care to help me out?
02-16-2003, 08:23 PM#2
PitzerMike
Okay

I'd like to do that :D

but of course I will have to know which uni ts there are, in which buildings the units are trained, which upgrades there are and such

And do you replace old races by new ones or do you add an additional race? How will the race then be selectable or are the main building and some workers preplaced

Useful would be a testmap

email is [email protected] if you need it

EDIT: oh and should it be melee ai or for campaigns?
02-17-2003, 07:03 PM#3
RightField
ok. What i have done is to replace all the races with new ones. So you would have to modify the exisiting melee AI's. I already have the commons.ai done (i am the one who change it when the units changes so you don't need to worry about that). The Ai's that is there now is a bit, well. Not that good. Anyway I'll mail you the commons.ai with explainations as soon as i can. Thanks. Anyway if you want to test the mode the download it from the download section at wc3campaigns. It's 72 mb but it's worth it ;)