| 02-16-2003, 05:49 PM | #1 |
This is my newesy RPG --Power of the summoned (Beta) * Over 20 potential types of ally units(Monsters, soliders, god, devil) are avaliable to aid you(computer-control) * Use summon item to summon ally * This map is unprotected * Villagers provides useful information (and teach you how to play if you're new to the map) |
| 02-17-2003, 04:02 AM | #2 |
Well, I've looked at it and beaten it pretty easily. You need to change the difficulty in almost everywhere... It was the easiest RPG I've ever played until the castle place after the aRmada (note the R in that word, you said Amanda which is a name), then it got about a good difficulty for a single player, got easy again, but then I reached the boat place where you must survive for two minutes. Without being able to run away. Against guys that most of my spells didn't work on. After 20 seconds or so, I had to turn on whosyourdaddy to survive to test the rest of your map. That's all I have to say about the difficulty. I played Muradin Bronzebeard by myself only. You should get someone to look over your grammer and spelling... truthfully, almost every sentence had at least one error. It doesn't have a plot... that is needed for an RPG. You could have at least said something such as, "A corrupted king has taken over these lands. You are a rebel out to kill him." Sometimes I was a little curious why almost everyone I met wanted to kill me. You have many triggers, congratulations. You should remember to turn the ones that should only play once off after going off. After I gained the ability to summon the devils, I was walking back and suddenly the trigger where the Devils and Earth Angels talk at the same time about fighting eachother went off, and all of my allied devils started attacking. That was slightly annoying. You should have based your navy units as wards, that way they wouldn't walk off the boats you put them on. The terrain was rather flat, you should add small bumps and keep the ground from being straight. |
| 02-17-2003, 10:27 AM | #3 |
Thanks for giving comments on my map Difficulty: I've test the map, and finds the map is rather easy... I plan to adjust the status/ability of the Enemy/summoned ally,the extra bouns of the summoned medium, decrease the maximum units in summoned group, increase the cost of soliders. Gameplot: I want to add a game plot, but I have limit... How can be a dark summoner join in a campaign of justice?( or a light summoner joins in a evil campaign?) I have a game plot : The kingdom plans to launch a war on a certain tribe. To prevent the war, the tribe employs you to assassinate the king... EarthAngel Bug: Normally, I turn off the triggers once it activated but forget to turn off this one... You play as Murdain Bronzehead and summon the devils, Murdain can summon neutral allies only and the devils are dark allies. Beside Earthangel bug, do you find other bugs in the game? For the grammar problems, I hope someone can help me to rewrite the text or check my grammar in the game. |
| 02-17-2003, 09:19 PM | #4 |
For difficulty all you really need to do is in general make it harder but make the boat scene easier. I'm not sure if the assassin plot really makes much sense either, as you don't picture many holy good people as assassins. I wasn't able to summon the devils, I meant that after I defeated Cenarius and given the option of being able to summon them if I were evil. It still would have messed up no matter which alignment I was. Oh, and you really, really, need to change the names. It could also be interesting if you added things such as traps, and special ways to defeat certain enemies. One more thing; you should use the Player- Turn flag on/off to turn on bounty (gold that flies up after death) so you get rewarded for killing those enemies. |
| 02-18-2003, 02:46 PM | #5 |
I will fix the map and release it in the next week. Once again thanks for your respond! |
| 02-18-2003, 02:53 PM | #6 |
I would like to see more RPGs with selectable difficulty levels. Preferably with a dialog box at the beginning of the game. Also, please come up with something more innovative than "easy" "medium" "hard". At least come up with names like "heroic" and "legendary", if not "Hurt me plenty" and "Ultra-Violence". Any RPG easy enough for someone to beat on their first few tries will surely get ridiculously easy after you've played it a few times. |
| 02-19-2003, 03:04 PM | #7 |
I'm not intend to add selectable difficulty levels, because there're many sub quests in the map, sif you want to challenga difficulty, you can complete these sub quests. BTW, my next RPG does no have selectable difficulty levels. But I will add some branches( e.g. To be good or to be evil), instead of adding selectable difficulty levels. |
| 02-20-2003, 05:08 AM | #8 |
Guest | Here's a few possible bugs: After defeating Tichondrius and supposedly getting to summon Mal Ganis, what happened was, Tichondrius dropped a tome rather than one of those 99 charges items. And after I clicked the tome once, Mal Ganis was sent to the element place on the top right corner, but the book disappeared, and I couldn't summon him. The Archer summon didn't work, I tried it on several locations and none came to help me. About tree of life summon, he's supposed to come to me when I summon him right? The problem was, his indestructible treants came, but since he was ROOTED he couldn't move and aid me. Like others have said, the boat part was impossible almost, unless you knew that was coming and went prepared. In that case I would say, bring a few invisible pots and cloak in the boat part, they shouldn't be able to see you. |
| 02-20-2003, 05:48 PM | #9 |
Thanks for reporting the bugs... BTW, I may cancel some summoned for my adjustment and I need your opinions for doing that...so Who is your favourite summoned ally? Who is your most hatred summoned ally? |
| 02-20-2003, 05:57 PM | #10 |
Guest | I hate most of the reality summons especially ones in the beginning. It's not because they're weak but because they have to run from their starting location ALL the way to where you are. |
