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Caves & Archway

02-16-2003, 06:13 PM#1
Guest
First off, awesome cinimatics. Easily the best I've ever seen for Wc3. I'm especially in awe of the amount of detail you put into your maps.

This may or may not have been answered in one of the other threads, but I'm too lazy to check . How did you get your archways so close together to make the tomb scene and the large archway that Thomas ran through? I'm sure it has something to do with UMSWE, but I couldn't find a collision size for doodads emote_sweat. Could somebody help out?
02-17-2003, 11:52 AM#2
Buster
Hold the key Ctrl (this key turns the collision of a doodad off) and move your doodad with your NUM keys to another doodad. So with this key combination you can place two or more doodads very very close. ;)

Quote:
I'm sure it has something to do with UMSWE,...

No, it works also fine with the original worldeditor. ;)
02-17-2003, 12:42 PM#3
DaemonKillar
that's exactly how I proceeded
02-17-2003, 09:33 PM#4
Nuladion
Quote:
Originally posted by Buster
Hold the key Ctrl (this key turns the collision of a doodad off) and move your doodad with your NUM keys to another doodad. So with this key combination you can place two or more doodads very very close. ;)



No, it works also fine with the original worldeditor. ;)


Thanks, I wanted to know too!

- Nuladion
02-18-2003, 02:23 PM#5
Guest
Awesome, thanks! :D