I got a few houses overlapping to make it look like a big house, it looks really nice in WE, but in the game the doodads don't stay rotated the way they are. The 4 choices of rotations are 90-180-270-360/0
Scio's editor allows any doodad to be roated, but in the game, the doodad.slk file its using (or destructabledata.slk) might now allow it so it gets reset, solotuion, import a modded doodad.slk that doesnt have a fixed rotation (value = -1)