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Bah doodads aren't staying rotated....

02-17-2003, 07:18 PM#1
FyreDaug
I got a few houses overlapping to make it look like a big house, it looks really nice in WE, but in the game the doodads don't stay rotated the way they are. The 4 choices of rotations are 90-180-270-360/0

But in game they all stay at the default one.

How do I fix it?
02-17-2003, 07:20 PM#2
DaKaN
Scio's editor allows any doodad to be roated, but in the game, the doodad.slk file its using (or destructabledata.slk) might now allow it so it gets reset, solotuion, import a modded doodad.slk that doesnt have a fixed rotation (value = -1)
02-17-2003, 07:28 PM#3
FyreDaug
Damn you SCIO!! Will it still work on bnet?
02-17-2003, 07:40 PM#4
DaKaN
yes it will, jsut makes the map size larger