| 07-14-2002, 11:10 AM | #1 |
Ok i want it so when a player entering region "xxx" with "orb" item or "cloak" item or both it replenishes them so they have 10 charges again and it costs 1500 gold how is this done? so far i got cond:player enters region xxx thats it someone help! p.s. i dont care if it removes the orb and cloak and replaces them with new ones but i dont want them to appear on the ground beside the hero which is all i can seem to do thanks |
| 07-14-2002, 11:23 AM | #2 |
Guest | your event is the unit entering the region your conditions are... 1)unit being a hero 2)unit carrying the orb 3)unit carrying the cloak your actions are the healing and taking of the gold |
| 07-14-2002, 11:26 AM | #3 |
first off what the hell is that face doing in my post lol dont know how that happend second healing and money???? i want the items to replenish not players health |
| 07-14-2002, 11:41 AM | #4 |
Ok, I think what you wanted is like this: Events: Unit - a unit enters <Item Replenish Area> Conditions: ((Entering unit has an item of type (Scroll of Healing) Equal to True Actions: Hero - Create Scroll of Healing and give it to (Entering Unit) Player - Add -1500 to ((Owner of Entering unit)) I hope that solves your problem |
| 07-14-2002, 12:04 PM | #5 |
thanks 3dguy got it now still trying to find how to take money from people |
| 07-14-2002, 12:06 PM | #6 |
wouldnt a condition have to be player entering region has 1500+ gold??? how do i do that i cant find anything on gold ammounts! |
| 07-14-2002, 12:10 PM | #7 |
I forgot sorry :) just add it then |
| 07-14-2002, 12:16 PM | #8 |
how!!!!1 i can find it?? is it a boolean comparison or what? |
| 07-14-2002, 12:41 PM | #9 |
Integer Comparison - Player Property |
