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A 256x256 map?

07-14-2002, 05:20 PM#1
Guest
Well, one question haunts me - is it possible (in any way) to create a real 256X256 map? World editor just does not allow me to do this. Are there any 3rd party tools that allow this or can it be done by hand in any way?
Thanks in advance.
07-14-2002, 06:54 PM#2
dataangel
There's a way, just not in WE that I can't remember. Ask Kaggz on IRC, he did it with shadows of evil.
07-14-2002, 07:48 PM#3
Draco
I was about to post this exact thing... Why doesn't it let you just pick 256 x 256, because all of the other maps are too small for rpgs and big maps...
07-15-2002, 09:51 AM#4
zepir
Create (extract from war3.mpq) and open UI\WorldEditData.txt , find the [WorldEditMisc] section and set:

Code:
DefaultMapSize=256,256 
MinimumMapSize=32 
MaximumMapSize=256 

The next map you'll create will be 256x256. When creating bigger than normal maps, the WE may complain about saving: just use the autosave function and wait for auto-save, it'll do it without complaining.
07-15-2002, 02:14 PM#5
Berry2K
one problem: no 'calculate shadows and save' :(
07-16-2002, 12:15 AM#6
Draco
zepir's idea worked for me but then I got thinking...

256 + 256 = 512

I tried to make it default 512x512 but the WE kept crashing.

Is it possible to make 512x512 maps....or even 1024x1024 maps?
07-17-2002, 07:15 AM#7
zepir
The higher I heard was 480x480. But remember one thing: when you exceed the 65536 cells (480x480=230400) the map is really big, it's gonna be hard to join AND start the map on the net and there is one BIG ISSUE!
Undead can't have blight! :-] I think that's a problem isn't it? ;)

Well, before spending time on a big map, check if all you're gonna need is working. If it's for a human/orc/NE campaign in single player, it can be ok. Otherwise, you'll have to worry about non-standard size issues. Maybe Blizzard will fix these problems soon?
07-17-2002, 12:01 PM#8
Guest
Why can't Undead have blight if the map is 256x256? That seems like a wierd bug...

Beav
07-17-2002, 01:16 PM#9
Guest
Undead HAVE blight on 256x256 maps without problems, really, but there's a problem with blight on any maps BIGGER than 256x256 (say, 480x480). Maybe it can be called a bug, but anyway, such big maps are officially unsupported, so I'm unsure if this should be called a "bug"...
07-17-2002, 11:02 PM#10
Guest
I successfully made a 256x256 map, but I can't edit the name or any other properties of the map description because it always says the map is too large. Is there an alternate way to edit this information?

Beav
07-18-2002, 09:26 AM#11
zepir
Well, about the blight bug, I guess it's because of the net protocotl optimization or something similar.
If you have 65536 cells (tiles) on a map (like for 256x256) you can address a cell using 2 bytes (16bit) and maybe in the network protocol, there is a thing that says, "put blight on cell ###" and ### must be specified using 16bit. So when a map is larger, it'll not be able to address a cell using 16bit and will just do nothing --> no blight.

For the map properties menu... there is not a lot of solutions to this problem right now:
-the best way is to change the WE config files and find the field "author" and stuff like that. Then create your 256x256 map.
-another way is to use my map editor but the current version is not fully supporting bet, especially new tilesets so...
-other possibility: you don't fear hex-editing, you know how to deal with MPQs, then do it manually (have a look to the W3I format there: http://www.wc3campaigns.com/forums/s...=&threadid=937 ).
07-18-2002, 10:09 PM#12
Guest
Thanks... I went in and just straight up changed the strings to the new ones and it seemed to work. I couldn't find anything that looked like a length so I hope that was correct... Or maybe they are null-terminated?

Beav
07-18-2002, 10:42 PM#13
Guest
I spoke too soon. I edited the .w3i file and when I opened the map it worked fine. But then when I went to save it I got an error saying it couldn't import war3map.w3i. Is that because I changed the file size?

Beav
07-19-2002, 12:34 AM#14
zepir
what says it can't import the w3i file?
07-19-2002, 01:26 AM#15
Guest
WE said that, but now I can't even get it to do that again. I change the description and name in the .w3i and it doesn't affect the actual information that shows up in WE. It does however show up correctly if I play the map before I save. Once I save it it reverts back to the default text. This is particularly annoying because I actually have to hex edit the map to set the name properly and that cares how many bytes are taken up. I thought this might be because of the "map properties menu opened at least once since map creation" flag described in another post here, but the description at http://www.wc3campaigns.com/forums/s...=&threadid=937 does not seem to be 100% accurate. It says for the w3m file format the flags are directly after the name string. But the following bytes are 10, 0C, 00, 00, 01, 00, and then all zeros till 512. I don't see how those bytes can be part of the flag.

Beav