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Absurd class mechanic fun!

02-20-2003, 08:42 PM#1
weaaddar
The map is not yet determined if it will be single or multiplayer.
First I'd like to say this map is not planned to be finished until after the expansion has been released, that said this should be a very intresting map.
With the current Class Mechanics set there is 18 different classes.
Okay now its time to explain this absurd system.
There are 3 elements, Ice, Fire and Lightening.
STR=Ice
INT=Ligtening
AGI=Fire
(these might be used interchangably)
Ice Beats out Fire beats out Lightening and Lightening beats out Ice.
Now lets continue at the beginning of the map a player choses his primary element, his secondary element and then his trecerary element. The primary element is the equivalant of 2 of the secondary or tricerary element. If he choses all three the same then he will recieve a pure class. If he choses a primary of one type and choses what it is weak against then he recieves a Chaos class. If he choses a tetra elemental class (all 3 different) then he recieves a hybrid class. And finally if he choses any other variation he recieves a regular class.
Your primary element chooses what chain of classes you recieve. Your primary element also chooses your primary stat with the exception being the chaos classes, whose primary stat is the correlating stat to the element not chosen.
If you did not chose a certain type of element then you will be limited to only reaching 25 in its correlating stat.
For each elemental chosen (your primary is the equivalant of 2) you will recieve a certain bonus. For each Ice you recieve 25 hp to your starting base, Ligtening 15 mana, and 3 attack for each point of agility.
Because of the hybrid unique build up he recieves no elemental starting bonus, and he only recieves 5
Upon Reaching level 5 you will recieve the orb effect of your charachter primary element, 7 his secondary element and 9 his triecerary element. (Only if appliciable)
Sounds confusing doesn't it? Let me try some examples.
A barbarian is made up of 4 STR. He starts with an extra 100 HP, his primary stat is STR, at level 5 he recieves an orb of ice.
A death Knight is made up of 2 STR, 2 INT he starts with an extra 50 hp and 30 mana, his primary stat is AGI, at level 5 he recieves an orb of ice, and at 7 an orb of lightening.
A Hunter is made up of 2 STR, 1 INT, 1 AGI he recieves no stat bonuses, and only recieves 5 stat point a level, His primary stat is STR, and he recieves at level 5 an Orb of Ice, at 7 Orb of Lightening and at 9 he recieves an orb of Fire.

Now you can see the classes all have disadvantages and advantages thus making it a hard choice.
Heres a recap of all the advants/disadvants and some things I have mentioned.
Pure Hero
Pros:
The best early on.
Will start with a noticible advantage of either +100 hp, +60 mana or +12 damage.
Will ussually have a very high amount of there primary stat meaning they'll do alot of damage.
Cons:
Can only get his other stats up to 25.
Only recieves 1 orb
Very Vanilla type charachter, and may have a hard time at the end of the game.
Chaos Hero
Pros:
Do Chaos damage
Recieve an advantage of either 50 Hp 30 mana, 50 Hp 6 damage, or 30 mana 6 damage.
Recieve 2 orbs
A unique array of spells.
Cons:
There primary stat can only be raised to 25.
Are Evil charachters and are not accepted everywhere.
Hybrid Hero
Pros:
Recieve all 3 orbs
No limitation on any of there stats
Probably the best class at the end of the game.
Cons:
Recieve the least amount of stat points
No early game advantage (meaning very hard class to use early on)
Have 3 out of 4 of the same spells as the other variants of the hybrid.
Regular Hero
Pro:
Recieve 2 orbs
Recieves a begining game bonus of 15 mana per Lit, 25 hp per Ice, and 3 damage for Fire.
No built in Disadvantages.
Con:
No built in Advantages
Restricted to 25 on one stat.
may have 2-3 spells the same as the pure class of there primary element.
Current Class List
4 STR=Barbarian (Pure)
3 STR, 1 AGI=Raider
3 STR, 1 INT=Paladin
2 STR, 2 AGI=Swash Buckler
2 STR, 2 INT=Death Knight (CHAOS)
2 STR, 1 Int, 1 AGI=Hunter (Hybrid)
4 INT=Wizard (Pure)
3 INT, 1 STR=Cleric
3 INT, 1 AGI=????
2 INT, 2 Agi=Warlock (CHAOS)
2 INT, 2 STR=Battle Mage
2 Int, 1 STR 1,1 AGI=???? (Hybrid)
4 AGI= Ranger (Pure)
3 AGI, 1 STR=Valkyrie
3 AGI, 1 INT=????
2 AGI, 2 STR=???? (CHAOS)
2 AGI, 2 INT=????
2 AGI, 1 INT, 1 STR=???? (Hybrid)

As you can see I need help naming some of the heroes.
Stat Attributation
This is all done manually. You get to chose your stats.
At level 1 you will start off with 15, 15, 15 and you can chose 7 stat points. From then on you will get 6 (5 for the hybrid) stat points.
This allows you a great deal of customization, if you want your battle mage to have a healthy amountof hp you may want to pump him up 3 points a level.
Some people may want to max out there restricted stat first to overcome its weakness and use it to its fullest as early as possible. (you can max it out in 2 level if you want).
Spells/Abilites
Heres where I cringe, I figure its going to be impossible to give 18 different heroes all different heroes so there going to be alot of inhertance.
Each hero will recieve 2 normal starter spells, a level 3 spell and an ultimate. A level 3 spell is considered the unique one of your spells or your level 3 spell will be your unique spell and is only recieved at level 3.
The concept of inheritance works as fallows.
A Pure hero recieves 4 spells. A,B,C,D
A regular hero composed of 3 of of the element recieves A, B, E,D.
A regular hero composed of 2 of the same element recieves A, X, Y, D.
The hybrid recieves 3 unique spells to his class but they are the same independent of which hybrid and he also retains the first spell of his pure hero.
The hybrid will recieve A,T,U,V.
The hybrid type 2 will recieve J,T,U,V
and Hybrid Type 3, will recieve Q,T,U,V.
The chaos class inherent the first spell of the primary element. (the A in this running example). But each chaos hero also recieves 3 different spells.
Chaos Type 1-A,XX,YY,ZZ
Chaos Type 2-A,XXX,YYY,ZZZ
Chaos Type 3-A,XXXX,YYY,ZZZZ
The main inherited spell (the A in this running spell) is never a unique level 3 spell. All regulars have the same ultimate as there pure hero equivalant.

Long *** post eh?
Now heres where you can help me complete the mssing entries in the table of heroes, and help me start thinking up spells for this map.
02-20-2003, 09:21 PM#2
Guest
sounds awsome!
but i need help on 1 thing:
did you change the stats for the hero from str to ice and so on (so when it shows the heros stats in the game it sez ice, fire, and lighting) , and did you change the bonuses that str agility and intelegence gives?(it dont make much sence if have a lot of lighting element that your health and health regen will be high).
anywho...
you want help on the entries and ideas for spells eh?
heres some spell ideas i got:
for the high level lighting wizard or whatever its called, you should have a type of smite spell (like that greek god) it shouldint be a very hard spell to do, i did one already.
there should be battle crys for the barb (like that roar spell)
i cant think of anything more right now... anywho...
cant wait till this mod comes out:ggani:.
02-20-2003, 09:35 PM#3
weaaddar
No, I chose the stats that I felt were most apropriate.
Agility heroes deal out alot of damage and fire is very destructive.
Strength heroes ussually very hard to destroy and a large amount of ice is very difficult to break.
and Lightening is ussually described as magical so it only felt right.
If you have 4 element in lightening your mana pool will be very high and its regen will be high, but your hp will be stiffiling low, even if you max out your STR you'll only have 100+25*25-125 (if your hero has 5 of every stat he will then be recieving 0 bonus anything less and he recieves negative bonuses)=600 HP. Ouch.
However his arsenal of spells will probably be very deadly to boot, so maybe he won't have to worry about getting his *** handed to him.
02-20-2003, 10:15 PM#4
Chicken_Soup
kinda sound slike the Golden Sun system. But sounds cool either way
02-20-2003, 10:32 PM#5
weaaddar
Good guess, Unforutantly on the fly class changing and the absurd amount of psynergy would of made it very dificult.
Thus I burrowed from the Djinni Mechanic what I liked, and throw out the thing I didn't like (classes that totally blew) and would be very dificult to do.
I doubt will be seeing Judgement though...
On a side note: Golden Sun Rules, I can't wait for Golden Sun: The Lost Age to come out in English.
02-20-2003, 10:44 PM#6
Excel Excel
I love this idea...it's great, it's collosal...and it's good too.

Just let me offer a few suggestions:

3 INT, 1 AGI=Enchanter (Uses positive/negative status effect spells like Holy Fire, Sleep, Curse and such)
2 Int, 1 STR 1,1 AGI= Shaman (Hybrid)
3 AGI, 1 INT= Ninja
2 AGI, 2 STR= Thief (CHAOS)
2 AGI, 2 INT= Pikeman
2 AGI, 1 INT, 1 STR= Monk (Hybrid)

whatcha think?
02-20-2003, 11:05 PM#7
Electromancer
Well, theres one problem with your system. Strength Beats out Intellegence, Intellegence beats out Agility, Agility beats out Strength. I developted this, and its true 9/10 times. And the elemental basis for the stats should be:
STR=Fire
INT=Ice
AGL=Lightning
That gives the element its true atribute.

And if you dont wanna believe me about the stats and what beats out what, just think about it. STR give hp, which lets them survive spells easily, but when they get hit for 60 hp damage a second, then they die easy. Agility has high armor and attack speed and damage, which makes them good for melee combat, but their hp is low, and can easily be destroyed by strong spells. INT gives them a lot of mana, and lets them cast alot of spells, which destroy agility heroes, but they arent as effective versus heroes with high hp.
02-20-2003, 11:48 PM#8
STURMguy22
That idea is really sweet man, i hope u can make it work. I can tell its gonna take a long time but for a resident trigger master like urslef i see no reason why u cant do it.
02-21-2003, 12:21 AM#9
Chicken_Soup
ahhhhh. Yes, Judgement. That was awesome. I used the top 4 abilities in a row. It was cool looking.

:hammer:

I was close. :)
02-21-2003, 12:31 AM#10
weaaddar
Electromancer I disagree.
First off, ussually spells deal large amounts of damage, but str heros are ussually slow and bulky thus meaning they can't run away from it or beat up the mage hero in time. A str hero can kill out an agility hero becuase the agility hero may deal damage quickly it can't take the high damage that the str hero deals it. And an agile hero can kill the spell caster before it can finish casting it deadly aresenal of spells.

Anyway lets not argue about whats already set in motion lets look at whats missing the class names. I had a good thing going in IRC early but it ended so now I'm left with several blanks.
Current Class List
4 STR=Barbarian (Pure)
3 STR, 1 AGI=Raider
3 STR, 1 INT=Paladin
2 STR, 2 AGI=Swash Buckler
2 STR, 2 INT=Death Knight (CHAOS)
2 STR, 1 Int, 1 AGI=Hunter (Hybrid)
4 INT=Wizard (Pure)
3 INT, 1 STR=Cleric
3 INT, 1 AGI=????
2 INT, 2 Agi=Warlock (CHAOS)
2 INT, 2 STR=Battle Mage
2 Int, 1 STR 1,1 AGI=???? (Hybrid)
4 AGI= Ranger (Pure)
3 AGI, 1 STR=Valkyrie
3 AGI, 1 INT=????
2 AGI, 2 STR=???? (CHAOS)
2 AGI, 2 INT=????
2 AGI, 1 INT, 1 STR=???? (Hybrid)
Also the next question is spells which I'm scared to even start thinking of.
02-21-2003, 03:53 AM#11
Excel Excel
Quote:
Originally posted by Excel Excel
I love this idea...it's great, it's collosal...and it's good too.

Just let me offer a few suggestions:

3 INT, 1 AGI=Enchanter (Uses positive/negative status effect spells like Holy Fire, Sleep, Curse and such)
2 Int, 1 STR 1,1 AGI= Shaman (Hybrid)
3 AGI, 1 INT= Ninja
2 AGI, 2 STR= Thief (CHAOS)
2 AGI, 2 INT= Pikeman
2 AGI, 1 INT, 1 STR= Monk (Hybrid)

whatcha think?

Here are my suggestions again for the blanks
02-21-2003, 04:36 AM#12
Electromancer
3 INT, 1 AGI= Bard (Increases parties effectiveness)
2 Int, 1 STR 1,1 AGI=Tactitian (Spells are mass effect and disabling)
3 AGI, 1 INT= Assassin (Good at killing quickly)
2 AGI, 2 STR= Shadow Lord (Very Deciptive)
2 AGI, 2 INT= Bowman (Great distance and Damage, low hp)
2 AGI, 1 INT, 1 STR= Dancer (Disabling auras, low damage, high attack speed)
02-21-2003, 05:26 AM#13
Excel Excel
Quote:
Originally posted by Electromancer
3 INT, 1 AGI= Bard (Increases parties effectiveness)
2 Int, 1 STR 1,1 AGI=Tactitian (Spells are mass effect and disabling)
3 AGI, 1 INT= Assassin (Good at killing quickly)
2 AGI, 2 STR= Shadow Lord (Very Deciptive)
2 AGI, 2 INT= Bowman (Great distance and Damage, low hp)
2 AGI, 1 INT, 1 STR= Dancer (Disabling auras, low damage, high attack speed)

I like the dancer and bard...those are two classes I forgot...use those two
02-21-2003, 07:44 PM#14
weaaddar
the problem with suggesting spells category is it defeats the inheritance concept which will not only make it easier to track what the heroes spells are, makes it more difficult to me.
As it stands I really like the concept of the Regulars just being variants of the pure class. There variantions make them unique and maybe worth sacrificing the "pure" bonus in exchange for there 1 or 2 unique spells.
The bard was thrown around on IRC abit and I disagree for him to be seen as an intelligent hero. A bard from my experience on EQ was the Aura Master who wielded 2 swords and wore thick armor.
I like the Tactitian but the hybrids were crippled in spell variety to not make them so desirible. (As they avoid the major stat disadvantage of all the other classes)However the hybrids will have very "unique" spells, so it may well apply.
A ninja seems absolutely perfect for 3 agility 1 int.

A shadow theif (a mix of your two suggestions) actually sounds good, as he can use alot of tricks, and everyone love rogue charachter.

As for the bowman I'm not sure if that isn't very different from the ranger or the valkyrye, which goes with the slight variant idea.

Finally, I doubt many people would really want to get a dancer...
02-21-2003, 08:44 PM#15
STURMguy22
WHATEVER, I WISH I EVERY MAP HAD A DANCER!!!......oh....srry bout that...lost conrtol for a sec

Anyway, i think that the hybrid classes may not be a good idea. Remember, u can have TOO many choices. Otherwise itll look like a hero arena map. 99 heroes and nothing really special about each one of them