| 07-15-2002, 05:50 PM | #1 |
Two related questions? How the heck are you supposed to be able to get a Bridge to work. A bridge that looks fine in the map editor will be about three feet higher in game. Has anyone figured out how to place bridges so they look right in game. Doors in dungeon levels have the same problem. If they touch walls they will look fine but will be too high in game. Bookcases and anything else against of wall (atleast one with a height of two blocks) will snap onto the wall and be lifted off the ground, this actually looks the same in the map editor as in game though. Now in the Bliz Dungeon level's this doesn't happen. In fact I have seen doodads stacked on top of each other and doodad sunken into the floor to make beds. Either Bliz decided that controlling a Doodad's Z cordinate was too much power for us(!!!) or there is some way to do it in the map editor that is very obscure. If you really can't change the Z coord in the map editor I pissed. It makes it impossible to make a dungeon make that looks decent. |
| 07-16-2002, 03:47 AM | #2 |
Guest | This troubled me at first too but i found out something that works for me. Select the doodad ex. bridge, gate, etc... then press Ctrl+Page UP or Page Down this will move the doodad up or down in baby steps. Using this u can sink units into the ground or even make them floating in mid air! hehe hope this helps |
| 07-16-2002, 05:32 AM | #3 |
And use CTRL NUM PAD to move doodad to the desire x,y position |
| 07-16-2002, 11:07 PM | #4 |
Thank you guys so much! That is a big help. |
| 07-17-2002, 12:16 AM | #5 |
Added to FAQ :) |
