| 02-22-2003, 08:50 AM | #1 |
Guest | I now it may sound nooby, but i have a problem. I dont know how to make a unit to cast a spell that it doesnt posses. <Maybe someone will have a solution for it?? For example i want a farseer to cast a blizzard. but he doesnt have the blizzard and he's not supposed to. |
| 02-22-2003, 08:57 AM | #2 |
In the unit editor you can set the abilities a unit possesses. |
| 02-22-2003, 11:14 PM | #3 |
Guest | i was like u once well 4 weeks ago to be exact if u didnt undersantd what he said simply follow this: 1) select ur unit on unit editor 2)scroll down to abilities 3)add or remove an abilitie 4) if its an ability u would have to research i.e faerie fire use the Neutral hostiel skill if u cant follow that ur a more noob than me 0_o |
| 02-23-2003, 09:38 AM | #4 |
Guest | No No NO! You dont understand. I know how to change his skills. But i DONT WANT to change them. I want him to cast a blizzard, but his abilities have to remain the same. I make a trigger, and when it starts, he casts bliizzard. But he doesnt have blizzard in his skills and i dont want him to have blizzard. |
| 02-23-2003, 09:56 AM | #5 |
use triggers ? |
| 02-23-2003, 03:53 PM | #6 |
- Place a non-player controled Archmage (or other unit with Blizzard) in the map, close to the position where the blizzard will be cast - At map start, Hide the unit with Blizzard. - When the trigger is activated, just order the Hidden unit to cast Blizzard. The Blizzard will appear from "nowhere". - At the same time, order the Far Seer to play its Spell Animation several times while the Blizzard is falling from the sky... |
| 02-23-2003, 04:54 PM | #7 |
Guest | Thanks |
