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Having multiple abilities based off of the same ability together...

02-22-2003, 03:07 PM#1
FyreDaug
Say you had 2 spells, both based off of blizzard for whatever reason, you get them both to work fine individually, but if you put both spells on the same hero will anything conflict?
02-22-2003, 03:13 PM#2
DaKaN
i belive the 2nd will not appear and you will just have one of the 2 ( i ran into this problem when i gave a summoner hero 2 waterelemental type spells)
02-22-2003, 03:27 PM#3
FyreDaug
So they will just overlap?? This kinda ruins my shapeshifter Idea....

Is there no way for it to appear? Because in the txt files you can determine the button position, does it just ignore that - even though it's not the same spell, it's just the same effect?
02-23-2003, 05:12 AM#4
FyreDaug
I'm bumping this.
02-23-2003, 05:39 AM#5
Mr.Safety
Unfortunatley two spells with the same code will overlap no matter where you tell them to go.

I'm not sure what spell(s) you are using but I can think of Metamorphosis, Raven Form and Bear Form. Although Raven and Bear form amy be the same spell, just different units, I'm not sure.
02-23-2003, 09:54 AM#6
Guest
A "shapeshift" could also be done using a trigger. This could be used as a work around to the above problem.
02-23-2003, 05:24 PM#7
FyreDaug
Yeah I was thinking the same thing sid, just when you click the spell, have a trigger check to see what spell was cast. But the problem is I can't find my custom spell in the list of orders, it seems it's hard coded. Does anyone know a way around it?
02-23-2003, 05:35 PM#8
dataangel
Your new spell probably does have a detectable order string, it's just not showing up in the list. Use a trigger to output the order string everytime an order is given to find out what the string is, then convert the trig to custom text and put it in.
02-23-2003, 05:42 PM#9
FyreDaug
I don't follow.
02-23-2003, 06:05 PM#10
Guest
The order string will be the same as whatever you based the spell on. Just pull that one down in the list of orders and convert it.

what data is talking about is converting the "issued order" to a string and having the game display the string whenever any order is issued.
02-23-2003, 06:19 PM#11
FyreDaug
Oh I see, thanks for clearing it up.