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Wearing Down Weapons

02-22-2003, 07:47 PM#1
Tearsong
In my map, all the units (melee) start with full upgrades. Now after they attack so many times, I want one upgrade to go away, and then after so many more attacks, I want another to go away until the damage reaches its base.

Could someone help me with the trigger?

I want it to happen for each individual unit at different times.
02-22-2003, 10:46 PM#2
Guest
I think you'll probly need a ****ing massive load of variables unless you have a small number of units.
02-23-2003, 11:52 AM#3
Tearsong
Its Helms Deep, so it isnt a small number of units. :(

If i could just figure out arrays...
02-23-2003, 06:05 PM#4
dataangel
The problem isn't with variables, the problem is with getting a good way of managing multiple upgrades, and a way to upgrade/downgrade multiple times. I'm not sure that's technically possible without making multiple custom units with different base damage...

Or... you could make all the enemies heroes, and give them 6 items to start that up their dmg, then remove one at a time as they hit an enemy.
02-23-2003, 06:21 PM#5
FyreDaug
I think dataangels method is the best way to go, give all the units (which are heroes) 6 items and remove one every nwo and then when the time is right.

If you wanted to be more accurate you could create a bunch of items with the same effect, except a different base. IE Claws of attack +6 and +9, Except make it so when they are "fully upgraded" they have 1 item that is +21 or something, then whenever it gets worn down, replace the item with a +19 or something.

Either way will work.
02-24-2003, 05:58 AM#6
Guest
Use the upgrade icons for the race the weapon is for and have it match the weapon they actually use. So an archer would have the range upgrade icon or something. Other than that do what Fyre said.