| 02-23-2003, 08:05 PM | #1 |
there sbeen a peak in votes and a low in replys why? I DON'T KNOW! please people reply before you vote the maps section was deleted so i don't know where to post it. you can find it at: http://darkcrescent.com/Azumarril/files.html and i really need feedback on it so i can make it the best TD in WC3 =P |
| 02-24-2003, 02:38 AM | #2 |
I'm sorry but I'm just not a TD person. If it was a SP RPG then that would be a different story. I'd be all over it then. |
| 02-24-2003, 02:41 AM | #3 |
It never killed a person to try something new did it? (well it has killed one person but that's a whole nother story =P) so atleast try it before you make any prejudgements. and yes i'm aware of the td games version 4536545654656 MOMONEY or version 9.4 SUPER 1337 TOWERS THAT DO MASSIVE DMG! but mine is different! |
| 02-24-2003, 02:43 AM | #4 |
I find this quite interesting... but... 1) You just added 1 more builder from the Peon Tower. 2) It is too dependant of all the players. You should really allow it to be toned down if there's less players. 3) The Guard Tower stacking was quite interesting. It was very unique. Why not make it for all the towers? 4) "Corrupted Ancient Protector" doesn't look like one. Did he wear red make-up all over his face and got a huge diet and bought a new blade? :) Same with the Ancient Protector. Sorry, but it isn't my type of TD. |
| 02-24-2003, 02:50 AM | #5 | |
theres different types of tds? or is it just the weird trees and the player dependancy? btw: i meant for it to be player dependant, and it might be less player independant if i add more stacking. also i can chnage village protectors if you want. also did you try the necromancer tower from utility? and what does Quote:
|
| 02-25-2003, 12:05 PM | #6 |
Retract NO. 1 :) There are many things that was changed but it seems to be more unique than the BNET ones (notice plural). Well, I still like Blixel's (those impossible versions ruin the true game). My style of game isn't a cooperation one. I like independant, but if you like cooperation, this should be better than the ones on BNET. |
| 02-25-2003, 11:17 PM | #7 |
oh ok =D you just stick with blixel's TD for your sake lol. =D *bump* |
| 02-25-2003, 11:27 PM | #8 |
add in some triggers to balance the ammount of units spawned in comparison to the amount of players. |
| 02-26-2003, 09:34 PM | #9 |
good idea i'll work on that =D thanks. |
