| 02-23-2003, 11:00 PM | #1 |
If you were in a box of boundary, no way out, could you mass teleport out? Would you be able to place a ward outside? I don't want someone to teleport into a cave in my map without actually entering it. |
| 02-23-2003, 11:07 PM | #2 |
Guest | Yes you can teleport in it, and you can place a ward in it, if your outside. |
| 02-23-2003, 11:12 PM | #3 |
i think that there is a trigger that disables mass teleport, but i think that it might be disabled for the whole game. |
| 02-23-2003, 11:21 PM | #4 |
Damnit then, that sucks - I want a teleport system to work, but it won't work the way I want this way. Now I'm gonna have to write up a script to see if you are in cave 'x' or not and where you can teleport. *Sigh* |
| 02-24-2003, 12:23 AM | #5 |
yea, using region restritions is the only thing i can think of at the moment... best thing i think to do is set all the regions you want the user not to teleport to into a varible array and as the trigger runs do a for a loop, or write it in custom using a local varible =P and check to see if the newly placed unit is in each region, if so skip remaining... other wise do nothing.. |
