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Changing Map Properties on a map over the cell limit

02-24-2003, 12:46 AM#1
DaKaN
As most people know, you cannot edit the map properties or loading screens on maps over 192x192 directly though the world editor. But it is still possable to edit those things.

-1st map a backup of your map.
-2nd shrink you map to 192x192. If you need to move all units, cameras, doodads, and regions that are in use by a trigger into the 192x192 area before shrinking to eliminate any trigger errors.
-3rd edit the map properties now
-4th save the map with a new name
-5th close the map in WE
-6th open the new map in a MPQ viewer (I use and recomend WinMPQ if it works on your system)
-7th extract the war3map.w3i & war3map.wts
-8th open up the original w3m file
-9th put those 2 files in it

and the new data will be in the map that is over the cell limit...

I know this can be done in Zépir's editor. But I have had problems with it removing cliff doodads, reseting scaling factores, messing up triggers, or even tiles sometimes when resaving it.
02-24-2003, 01:08 AM#2
FyreDaug
Still kinda pointless, why don't you just create a new map and save the map properties and such and then just add them to the map MPQ archive.

Same method, just simpler.
02-24-2003, 01:27 AM#3
DaKaN
cant do that to a map that is allready in progess, the text strings will not match up properly and everything will get messed up.
02-24-2003, 01:39 AM#4
FyreDaug
I'll just use Zep's less effort involved. But nice find anyways.