| 02-24-2003, 01:34 AM | #1 |
I had this problem earlier and I messed around with stuff and got it working fine (seemed super fast) but now it's doing it again. The pause in th unit editor when I change something is up to 10 seconds long now. Usually it would be about 1-2 seconds, so I'd change one value, and while it was changing it, I'd click on another one and change it's value when the other one was done. (Basically I could change the values before the others were done changing by double clicking them and typing in the value and hitting enter and it would keep going through the ones I changed) won't do it anymore. Animations in WE of the units are extremely slow and choppy. I've tried restarting, removing all non WE stuff from the wc3 folder, closing stuff. I can't remember what I did to fix it, and I haven't changed anything to make it do this either. Has this happened to anyone else? EDIT: UMSWE 3.6AC |
| 02-24-2003, 02:25 AM | #2 |
Well, some obvious stuph to check: Too many doodads (if your PC's slower that can be an issue) Background programs. Open task manager (ctrl-alt-del) and end any unnecessary tasks that are running in the background. Defrag your hard drive. It will reallign files to run more efficiently. Efficiency=speed. Good Luck. ![]() |
| 02-24-2003, 02:40 AM | #3 |
there is a bug in the WE that if a unit and a start location intersect the edit behaves very slowly. It doesnt mess up animations though, they work fine until you go to move or change something and WE lags to hell |
| 02-24-2003, 02:53 AM | #4 |
Nope that's not the problem Dakan.... grr. |
| 02-24-2003, 03:04 AM | #5 |
yea i have that problem that dakan said. it takes awhile to place a unit, move and unit/doodad, anything. but im not sure about the editing a unit. |
| 02-24-2003, 06:09 PM | #6 |
start locations shouldn't be placed on top of eachother either. They should be placed such that the clear townhall is visible, this improved my unit/doodad/terrain height speed like 10x |
| 02-24-2003, 08:10 PM | #7 |
Yea I should have elaborated on that with the units intersecting since they are units, thanks for making that clear |
| 02-24-2003, 08:30 PM | #8 |
Again, not the problem. |
