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WE being extremely slow...

02-24-2003, 01:34 AM#1
FyreDaug
I had this problem earlier and I messed around with stuff and got it working fine (seemed super fast) but now it's doing it again.

The pause in th unit editor when I change something is up to 10 seconds long now.
Usually it would be about 1-2 seconds, so I'd change one value, and while it was changing it, I'd click on another one and change it's value when the other one was done. (Basically I could change the values before the others were done changing by double clicking them and typing in the value and hitting enter and it would keep going through the ones I changed) won't do it anymore.
Animations in WE of the units are extremely slow and choppy.

I've tried restarting, removing all non WE stuff from the wc3 folder, closing stuff. I can't remember what I did to fix it, and I haven't changed anything to make it do this either.

Has this happened to anyone else?

EDIT: UMSWE 3.6AC
02-24-2003, 02:25 AM#2
TucksMa
Well, some obvious stuph to check:

Too many doodads (if your PC's slower that can be an issue)

Background programs. Open task manager (ctrl-alt-del) and end any unnecessary tasks that are running in the background.

Defrag your hard drive. It will reallign files to run more efficiently. Efficiency=speed.

Good Luck.
02-24-2003, 02:40 AM#3
DaKaN
there is a bug in the WE that if a unit and a start location intersect the edit behaves very slowly. It doesnt mess up animations though, they work fine until you go to move or change something and WE lags to hell
02-24-2003, 02:53 AM#4
FyreDaug
Nope that's not the problem Dakan.... grr.
02-24-2003, 03:04 AM#5
SkylineGT[FB]
yea i have that problem that dakan said. it takes awhile to place a unit, move and unit/doodad, anything. but im not sure about the editing a unit.
02-24-2003, 06:09 PM#6
MicrosoftXP
start locations shouldn't be placed on top of eachother either. They should be placed such that the clear townhall is visible, this improved my unit/doodad/terrain height speed like 10x
02-24-2003, 08:10 PM#7
DaKaN
Yea I should have elaborated on that with the units intersecting since they are units, thanks for making that clear
02-24-2003, 08:30 PM#8
FyreDaug
Again, not the problem.