| 02-24-2003, 12:32 PM | #1 |
It has been tried before, but it hasn't worked. I thought of importing a custom cheats.j file into the map with all the cheats removed. I'm off to school right now, can someone try this and get back to the community? It would make a great single player RPG worthwhile. |
| 02-24-2003, 12:44 PM | #2 |
Wouldn't it be easier to just write a trigger that defeats the player if he types any kind of cheat code? |
| 02-24-2003, 03:33 PM | #3 |
Guest | it doesnt work, alot of people tried that: u cannot check of a cheatmessage was typed, cause wc3 will not even consider a cheat a textmsg... in my "old" community they couldnt even deactivate them with extern file editing what i would like to have: the ability to do the following, if a player types a cheat: transform his hero into a sheep. |
| 02-24-2003, 03:50 PM | #4 |
Take a look at the AI files (human.ai, orc.ai) the first line in the main function says set do_debug_cheats = GetAiPlayer() == 1 This could mean that cheats are disabled as soon as there is no computer player. Try to make use of that |
