| 02-24-2003, 07:11 PM | #1 |
This is a system I developed for FMVH, that allows you to place as many spells as you want on a hero and divide them by "levels". There are 8 spells per level. There are versions optimized for single and multiplayer. Special thanks to FM_Drax for his suggestion for the multiplayer variant. Detailed information about the two systems can be found here: http://www.wc3campaigns.com/forums/s...076#post109076 NOTE: Uploaded a new version that: - Handles the mana transfer bug with the pendants of mana. - Debuffs the sorceress periodically - Sets her unit facing when switching between copies |
| 02-25-2003, 12:19 PM | #2 |
i love it, awsome job |
| 03-09-2003, 09:19 PM | #3 |
I don't really like the idea of it switching heroes when you switch the page, I am using a system fairly similar (not using hero abilities like this) but I'm going to be working on a better way of toggling through "pages" of spells. Using a trigger for each hero it will check if the order (Based off of thunder stomp) is given, cancel the spell, and learn/unlearn certain spells. It's very complicated and I don't know how well it is going to work, but I'm gonna try it, I don't have much time right now, so if you wanna try it yourself too that would be cool. |
| 04-07-2003, 11:07 PM | #4 |
FyreDaug, Basically what i was saying earlier, when our posts got deleted, was that i was a bit confused as to how what you suggested differs from the multiplayer variant of the sorceress, whom also learns and unlearns spells in order to keep from switching heroes. Eye |
| 04-07-2003, 11:29 PM | #5 |
it doestnt work for me,, all i see is a sorceress with weird spellz |
| 04-08-2003, 01:01 AM | #6 |
FM, I know, I read it. But this method is far too weak IMO. |
| 04-09-2003, 12:46 AM | #7 |
Guest | its cool, buts yah, what he said ^^^ it is kinda weak... |
| 04-09-2003, 08:23 PM | #8 |
You guys have to be a whole lot more descriptive than to say its simply weak, you have to also offer a better solution. 1) Tell me what is wrong with it. 2) Give me an example of a feasable, and tested way that is better than these 2 examples i came up with. Then you can say its weak. |
| 04-27-2003, 04:59 PM | #9 |
For this method, I think it's weak because of the fact it switches heroes. You lose the buffs too. It is good, but it wouldn't be something I'd use for a full campaign/mod. |
| 04-27-2003, 05:26 PM | #10 |
weak, perahaps because if its based off a hero, there are many things that wont be copied when switching heroes, and defantly the buff loss. However, it is still a very innovative idea. To improve upon this, you can use a normal unit with custom upgrades and a custom exp system to increase hp/mp/dmg/armor regen rates, exct... Then switching heroes would be no problem because everything is based off the players upgrade level. even a hero can be used with the custom upgrades if you need inventory space. inventory isnt hard to copy from hero to hero anyway. |
| 04-27-2003, 05:35 PM | #11 |
Yeah Dakan, our previous ideas for the mmorpg we were gonna do have sort of split and we are both using them :D. If all these spell were based on the same hero, then it would be much better. But then again it's hard to have THAT many abilities per hero. I'm happy with my 8. |
| 04-29-2003, 12:50 AM | #12 | ||
Quote:
Firedawg, ive said this MANY times. But im gonna just relax and say it again, very clearly... There are 2 versions in this post, a single, and a multiplayer version... the Multiplayer version uses ONE hero. It does exactly what you were describing earlier, it DOES NOT switch heroes. It enables / disable spells based upon an array of abilities, just like you were saying, take a look at the map you downloaded. Quote:
What you are saying right here, in this very paragraph right here in front of you, is IN the demo you downloaded to your hard drive. Player 2, blue is an implementation of the MP sorc. You share unit control with that player so you can see for yourself. (the dryads are there for buffing). Thats all i should need to say about that. Now, if you guys want to comment on this, you should actually read the post. Saying something is weak without knowing what you are talking about, or giving an explination is, in fact, a flame. |
| 04-29-2003, 01:08 AM | #13 |
ah i never saw the multiplayer part where is just enables and disables, the last version i played and was commenting off of was where the hero was actualy replaced. |
| 04-29-2003, 01:13 AM | #14 |
K, Eye, I know that, I was commenting on the one I played. The single player one. You lose the buffs. Read my post more carefully. |
| 04-29-2003, 01:55 AM | #15 | ||
Quote:
Nice try, But these are your words, verbatim... Quote:
This is exactly the same thing that is in that demo. If you had actually read the post, you would NOT have described MY OWN system back to me as a suggestion for me to do because "you dont have much time right now". Jesus, look at what you are saying, can the need for you to be "right" really be worth all of this? To fabricate this BS and continually insult me by pretending that you were talking about something else all along? I honestly don't care if you are right or wrong in your eyes. But what you are doing by commenting on something without knowing what you are talking about is both belittling and discouraging to people who have actually posted something worthwhile. Now I'm going to get back to some actual work. |
