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Archer Wars 1.1 Release

02-25-2003, 03:17 AM#1
Dinadan87
Here is my map, Archer Wars.
This is a FFA 8-player semi-FPS killfest.
This is a map similar to jungle paintball, however there are a few major differences. For one, normal attack will not work. Instead you must use attack ground to kill your target. This adds new levels of skill to the gameplay since you must be accurate your you will not hit the target. The target may also move out of the way so aiming and dodging become crucial parts of combat. Another new feature is powerups. There are 5 critters around the map and each gives a different powerup if you kill it (Increased speed, Increased Life, Bloodlust, Temp. Invul, and Sentry Ward) and they respawn in random locations when killed.
Now here is the map and tell me if you find any bugs.
02-26-2003, 08:19 PM#2
Dinadan87
*bump* Anyone got any comments?
02-26-2003, 09:30 PM#3
dataangel
You don't need attack ground to make aiming part of combat. If you set the type to Artillery, then no damage is done to the unit if the unit has moved by the time the projectile reaches its target. Paintball maps have been doing this for awhile now ;)
02-26-2003, 09:34 PM#4
Mech-Sheep
I don't think that's why he made it to Attack Ground. If you ATTACK the unit, it will lock on, and keep attacking. When its Attack Ground, then you have to keep creating new targets.
02-26-2003, 09:35 PM#5
Dinadan87
Quote:
Originally posted by dataangel
You don't need attack ground to make aiming part of combat. If you set the type to Artillery, then no damage is done to the unit if the unit has moved by the time the projectile reaches its target. Paintball maps have been doing this for awhile now ;)


They have? Well I still prefer it this way because it takes a little more skill still. If the target moves you actually have to change where your aiming instead of your character automatically changing where he's aiming. And this makes combat more insteresting as people will move around a lot to avoid shots and also people will not aim directly at a person and instead they will aim at the place they think the person will be when the shot hits.