| 07-16-2002, 10:09 AM | #1 |
i'm creating a map called Thunder Plains, based of the area from Final fantasy X, now this is my first map ever so don't expect me to grasp all the lingo here :P what i want to do is, have the map show dark weather and heavy rain then use the lightning animation to strike all over the place at random, if a unit enter the area there's a chance the unit get's hit by lightning and receives *maybe considerable* damage through out the map are "lightning towers" either i'd use a normal guard tower or an orcish tower, what i would like to do with these is let them have the area of effect circle around them, so that if units enter it their save from lightning. how do i pull this off ? thanks in advance. |
| 07-16-2002, 04:00 PM | #2 |
Guest | oo, damn, thats hard. you'll need to make about twenty shades for the computer and have them roam around. then have the lighning strike their position. I'm not sure if you can make doodads like that. That's what the lightning is. |
| 07-16-2002, 04:12 PM | #3 |
but that way it would never hit one of the players units and besides that, it seems to be the "hard" way to do it... i think |
| 07-16-2002, 05:26 PM | #4 |
Ok, Here is what you do Create a location with shades in it and order them to move to random spot in the location, then move a location on a shade at random, and have lightening strike and set the life for your units to minus whatever. That should work :) |
| 07-16-2002, 05:57 PM | #5 |
what about detection ? plus i want lightning to hit the lightning towers (rods) once in a while for effect |
| 07-17-2002, 05:23 AM | #6 |
Guest | i have made a small test map showing off how its done the only thing missing is the lightning (beam) efect there is a cool thunderclap efect instaid give me your mail add and il send the map then u can get the script from there |
| 07-17-2002, 05:25 AM | #7 |
Guest | Forgot to mention what was diferent from the other sugestions (this is made only with reagions |
| 07-17-2002, 07:16 AM | #8 |
yeah i was thinking about that yesterday, if the shades would do a thunderclap, then with the bolt, should do the trick my email is [email protected] |
| 07-17-2002, 09:50 AM | #9 |
Guest | If you're going to go the shade route, why not just have it randomly pick a shade (through an array possibly) and then kill any units within a certain range of that shade? That should make things a little easier. |
