| 07-16-2002, 03:00 PM | #1 |
Guest | Ok this is going to mess with your mind, as it has been with mine for a bit now. It seems entirely possible to build a doodad. I've been trying to get a peon build a tree that I can chop back down again, but have been failing miserably. Does anyone know how to do this or have a good idea where to start? I'm thinkning you would have to replace an unused building or something. But I'm all ears. We must unravel the mystery of constructing doodads. |
| 07-17-2002, 06:33 PM | #2 |
One word: Triggers. I have been thinking about this since they removed the build gold mine/regrow trees specials. Cenarius actually uses the regrow trees ability during the campaign but hey he is a demigod. You'll want to set up something that triggers a patch of forest to grow or be rebuilt. Your not going to be able to get the trees built directly since the doodads are very configurable. |
| 07-17-2002, 08:58 PM | #3 |
Guest | Are you talking about getting trees to ressurect after they are chopped down? |
| 07-17-2002, 09:27 PM | #4 |
Guest | Actually I was trying to get a peon to build a unit that looks like a tree, chops like a tree, gives resources like a tree, sounds like a tree, smells like a tree and by golly IS a tree. hehe. |
| 07-17-2002, 09:30 PM | #5 |
Guest | ... well...why would you want that? |
| 07-18-2002, 09:28 PM | #6 |
You can't. If you found a way to get a unit to use the tree model (which you probably won't) then the peon still would never recognize it as a tree so it couldn't be chopped. You just can't do it that way. You have to use triggers to make or regrow trees. You could make a unit that looked like a tree (If you can make it look like a tree somehow) and immediately after being built gets replaced by a real tree but you need to use a trigger in there somewhere. |
| 07-19-2002, 12:33 AM | #7 |
Guest | there are create destructable doodad commands in the triggers try something like event player - unit finishes a construction condition event response - constructed structure is a 'custom tree' remove event response - constructed structure create destructable doodad tree at position of unit(constructed structure) |
