| 02-26-2003, 10:20 PM | #1 |
Guest | YO!, 8) , i need some help /w the spell editor, i did everything right, i just can't seem to Save it RiGHT!, i am using the tech mpq to save it, if anybody knows PLEASE tell me exactly how and where to save it, and what componants need, please, GOOD LEVELS DEPEND ON YOU PEOPLE! :mtk: |
| 02-26-2003, 10:40 PM | #2 |
Guest | i cant speak for techmpq specifically - i use winmpq, but basically to save a spell, this is what i do : make sure your modified .slk and .txt files are in the warcraft directory, in a sub directory called /units. This means they'll show up in the editor. make ur level in the editor, set up ur unit, whatever. save the map open up ur mpq prog, and load in ur map file. select add (for winmpq) and select your modified .slk and .txt files add them to ur .w3m file, making sure that they are in a sub directory called /units e.g. it shows up in winmpq like this: [attributes][listfile] units\AbilityData.slk units\NightELfAbilityFunc.txt units\NightElfAbilityStrings.txt war3map.doo war3map.j war3map.mmp war3map.shd war3map.w3c war3map.w3e war3map.w3i war3map.w3r war3map.wct war3map.wpm war3map.wtg war3map.wts war3mapMap.blp war3mapUnits.doo save/compress ur new w3m now, theoretically, when u open up Warcraft and load ur map, all should be working hunky-dory. One thing I've found to be important is to always close a program as you finish using it e.g when u finish with WorldEdit, close it b4 u open ur mpq program. i found if i didnt, it wouldnt save properly. hope this helps :) |
| 02-27-2003, 07:39 PM | #3 |
Guest | Thanks, but i coulden't find the sub-directory known as units, please tell me where it is :D 8) |
| 02-27-2003, 08:29 PM | #4 |
Guest | if u mean the units directory in the warcraft 3 folder, there isn't one - u have to create it. (just in a bog-standard create-new-folder-using-windows kinda way) Likewise, when u add your slk and txt files to the w3m file, u have to tell it to put them in a sub folder called units. Again, i can only speak for winmpq, but when u click add file, it asks you what sub folder (if any) u want to put them in. If Techmpq doesnt ask this, i would imagine there's an option button somewher that lets you do it. Failing that you could put ur modified files in a folder called /units and just add the folder (i'm not sure how techmpq works, so i can't promise this'll work). |
| 02-27-2003, 08:37 PM | #5 |
Guest | thanks :D :ggani: 8) :foot: |
