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guide to cinematic animation

02-27-2003, 12:01 PM#1
Guest
greetings again,

could you please tell me how create a panoramic shhoting around a region?

i've created three cameras, and when hero enters a particular region, it starts a little animation wich leads to another region of the map showing an hidden place. there are 3 cameras setted in three different position, but i don't know how to pass from a camera to the other, in order to make a panoramic vista of the place...
then i'd like to get back to the starting point...
oncec got back three skeltons appear in the regino and kill someone.

i'd like to coordinate alla this stuff, but don't know how to do...

any suggestsion?

tnx
02-27-2003, 05:07 PM#2
DaemonKillar
Camera- Apply camera over x seconds


This will move the camera progressively to the other one over x seconds. To make it move instantly set it to 0 seconds. You'll also have to add the "wait" action after in order to let the camera move to the target before initiating another camera movement command.
02-27-2003, 06:13 PM#3
Nuladion
Lets say your cameras are named Camera001, Camera002 and Camera003.

Make the following trigger:

Event - When you want to trigger to start (i.e. 'Unit Enters Region')
Condition - Leave this empty
Action - Add the following:
Camera - Apply 'Camera001' for Player1 over x.xx seconds
Wait x.xx seconds
Camera - Apply 'Camera002' for Player1 over x.xx seconds
Wait x.xx seconds
Camera - Apply 'Camera003' for Player1 over x.xx seconds
Wait x.xx seconds
Unit - Create 3 'Skeleton' for Player1 at <Name of Region>


Make 1 Camera at the Hero's position, so when the animation at the secret place is finished the camera goes back to the hero, otherwise it just stays at the secret place! So I suggest you make Camera003 at the Hero's position!


hope that helped!

-- Nuladion --
02-28-2003, 03:52 PM#4
Guest
yes!
thanks a lot!

it works fine!
call me spielberg!
03-10-2003, 03:50 PM#5
Nuladion
Quote:
Originally posted by Nuladion
Unit - Create 3 'Skeleton' for Player1 at <Name of Region>


Ooops, 'Player1' should be 'Player2' here, or else you will gain control of the units and they will have the same color as you!
(think you figured this out already, but anyway I thought I'd post it!)

-- Nuladion --