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Loading Screen/ lag

02-28-2003, 05:36 AM#1
I_encore
Simple question for you guys....here goes.

1. when I put a map ive mad on the internet, there are no computer players. (Supposed to be players 1 & 7 that are computers) I become player 1 red and can not make myself a computer.
2. Do water waves on cliffs cause lag
3. Does the WAIT action cause lag
4. Will having the file folders and triggers in the trigger editor without variables tagged on, cause lag.
02-28-2003, 09:11 AM#2
rwxr-xr-x
Hopefully some usefull answers for you...

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1. when I put a map ive mad on the internet, there are no computer players. (Supposed to be players 1 & 7 that are computers) I become player 1 red and can not make myself a computer.

First, make sure you define those player positions as Computer in the Scenarios->Player Properties menu in WE. You then need to set the Fixed Player Settings checkbox in the Scenario->Scenario Properties menu in WE.

Quote:
2. Do water waves on cliffs cause lag
It is possible, though there would be more than just water waves causing lag. The main problem is due to peoples computers not being powerfull enough to handle such things as High animation settings and too high resolution settings. If their CPU gets bogged down handling such things, it causes WC3 to respond slower, thus causing lag. Though other factors can also play into problems such as RAM, video card, and invalid BIOS settings.

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3. Does the WAIT action cause lag
Not sure about this.

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4. Will having the file folders and triggers in the trigger editor without variables tagged on, cause lag. [/b]

What do you mean by having triggers in the editor without variables? If you mean a trigger that doesn't do anything at all, or is possibly disabled, then no they won't. In fact, triggers without events won't either, since the WC3 engine does not have extra events to watch for.
02-28-2003, 11:41 AM#3
Vaderman
I think rwxr-xr-x has the first two handled.

3. It will cause a little lag since the trigger is running, not unless your going with something below 600 mhz, it shouldn't be fatal if used for less than a minute and only in a few instances. Mass waiting might casue trigger desync so just avoid that if possible.

4. WTF are you talking about?