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Trigger question, non existant players

07-17-2002, 02:47 AM#1
Panimu
Greetings. I'm new to wc3 scripting tho have scripted quests elsewhere. Anyway, I'm setting up one of my older concepts into a WC3 script and had some, probably, basic questions.

How do I set a trigger to remove all the units that would belong to player X if player X hasn't joined the game at the start? (So there is no Teal player I want to remove all Teal units)

And to do the above if Teal, for example, leaves can I use the trigger Player leaves with a defeat?

Thanks
07-17-2002, 03:52 AM#2
littlecramp
Use player slot comparsion in condition
Then remove all relevant unit!
07-17-2002, 04:15 AM#3
Panimu
Thanks for replying but I wasn't able to get it ..

At the moment my test trigger goes as

Events
Map init

Conditions
Player 3 Teal not equal to Player 3 Teal

Actions
Unit - Remove Mountain King

I've just been guessing and experimenting from your comment to use player comparison in conditions. Can you/anyone spell it out further for me please?
07-17-2002, 04:22 AM#4
Panimu
Ah think I got it by using the Condition Player Controller Comparison
07-17-2002, 04:35 AM#5
littlecramp
E.g
E: Every 2sec
C: Player1 slot status is has left the game
A: Unit Group Pick every unit own by Player1 and do Unit - Remove Picked unit from the game.

Or perhaps subsitute Player1 with Player(Player number of(Triggering Player)).