| 03-01-2003, 01:13 AM | #1 |
does any one know a trigger that makes hero 'A' automatically get Item 'B' when created. thus he starts off with item 'B' when built. any ideas? |
| 03-01-2003, 01:15 AM | #2 |
Event - Unit is trained/summoned/etc Condition - Triggering Unit is a Hero equal to true. Action - Give item to triggering unit |
| 03-01-2003, 03:04 AM | #3 |
thanx |
| 03-01-2003, 03:21 AM | #4 |
now my next problem is that i want to be able to have it so each different hero unit gets a different item when it starts eg. Unit footman (hero) starts with an item called sword which gives him a dmg bonus, i want it so you can have multiple 'footmen' each of which have start with a sword, while a archer hero starts the game with an item called 'bow' any more ideas? |
| 03-01-2003, 03:28 AM | #5 |
oops never mind dicovered the way myself, lol |
| 03-01-2003, 03:30 AM | #6 |
u would have to do this: action unit is trained/summoned condition unit is equal to hero unit is equal to footman(hero) effect give triggering unit item sword then for the archers: action unit is trained/summoned condition unit is equal to hero unit is equal to archer(hero) effect give triggering unit item bow and then for all the other heros u whould do the same but change the unit that is equal to and the item. u will also have to make one of these triggers for each hero u have in ur game that can be trained |
| 03-01-2003, 06:04 AM | #7 |
Guest | I would actually do it in a IF statement. That way you are only using one trigger instead of 12. |
