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Reducing Memory Usage in Maps

03-01-2003, 04:10 AM#1
Crash+Burn
My map has been having trouble with producing too much memory-hogging stuff, and this is keeping me from releasing it. It is a hero siege map. How can i go about decreasing memory usage without getting rid of units? From what i've been told, the amount of units i make isn't the problem.

The exact thing that happens that i know is causing memory problems is that it locks up after you hit "OK" once in the score screen after the game. If you don't have 1GB of RAM, it just sits there for 5-15 minutes unloading memory; which is very bad.

Any ideas? If you think i might have trigger problems causing this, then message me somehow and i'll send you the map so you can look at the triggers.... i'm desperate :(
03-01-2003, 06:02 AM#2
Guest
Without looking at the map, this is pretty hard to answer. Could be a lot of things. From what your describing however, I suspect that you are using a lot of special FX in the map. Lots of special FX has been known to cause a really long exit.
03-02-2003, 01:03 AM#3
Crash+Burn
Theres no special effects in my map that i can think of that are out of the ordinary.
03-02-2003, 01:11 AM#4
Chrono Freeze
Either:

A.) You've got way too much stuff going on at once, try to break a minute into a minute and thirty seconds. Do lots of dialouge in between flicks, so your comp can catch up.

B.) Get a memory upgrade.

C.) Lower your resolution and other stuff on your options
03-02-2003, 01:54 AM#5
Guest
It's not a matter of FX being unordinary, it's a matter of not destroying them. If you leave too many unresolved FX in your map, this will cause the problem you are describing. I'm not saying that it IS your problem, just that this has been a known issue. I suggest looking at your triggers that have FX and making sure there is a destroy action when the FX is done.