| 03-01-2003, 05:28 AM | #1 |
Is it possible to have a trigger which adds a certain percentage of life to all current units in the map and future built units. So lets say a Sheep Warrior has 100 HP. After a certain event, a condition gives the Sheep Warrior extra 10 % HP. So Sheep Warrior's new HP is 110. But if I make a new Sheep Warrio his HP is ALSO 110, and not the standard 100. Just curious if this is possible |
| 03-01-2003, 05:44 PM | #2 |
You could probably do it this way: Events - Every 1 second of the game Cond - none Actions: If (whatever is needed to make them have more hp) Then replace all sheep warrior with a sheep warrior with 110 max hp Else do nothing. I'm not sure if you can add 10 hp max to a unit thru a trigger so this should work for you. |
| 03-01-2003, 05:50 PM | #3 |
Why not convert the orc grunt upgrade into this? It takes a bit of work if you've never edited abilities, but it's very straightforward, and makes much more sense, in this case. |
| 03-01-2003, 06:17 PM | #4 |
Is this a hero or a unit? If it's a hero I got a good idea for you. |
| 03-01-2003, 06:36 PM | #5 |
It's a normal unit. There are many many units that need to be replaced. And I cannot add any upgrade files due to conflict with map preview screen. emote_confused |
| 03-01-2003, 06:42 PM | #6 |
Just use the default loading screen, thats all. |
